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world_items

From Valve Developer Community
Revision as of 00:10, 12 May 2025 by MyGamepedia (talk | contribs) (It can spawn antidote and security card items if the ent classes present in your Source SDK project. The code https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/items.cpp#L64.)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is almost useless.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CWorldItem
CBaseAnimating
CBaseEntity
C++ item_world.cpp

world_items is a point entity available in all Source Source games. A leftover from GoldSrc. This entity spawns a specific item at its origin.

Keyvalues

type (type) <choices>
Type of item to spawn.
Note.pngNote:To appear, entity from this list must be present in your game. For example, in Half-Life: Source Half-Life: Source, Black Mesa Black Mesa and Half-Life 2 Half-Life 2 only battery and suit can be spawned.