Category:Day of Defeat: Source level design

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This article focuses on Day of Defeat: Source Day of Defeat: Source level design. For general mapping tutorials, see Category:Level Design.

Getting Started

Constructing Elements

Additive Information

Gamemodes

Todo: Several Team Fortress 2 game modes, such as King of the Hill, Attack/Defend, Payload, and Payload Race can be created with entity logic, as demonstrated in this prefab map. Have a page which describes these.

References

External links

Pages in category "Day of Defeat: Source level design"

This category contains only the following page.