npc_combine_camera
		
		
		
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| CNPC_CombineCamera | 
npc_combine_camera  is a   point entity  available in 
 Half-Life 2 series.
A ceiling-mounted camera. This is the more popular cousin of npc_turret_ceiling. A "glow" sprite, initially green, is attached to the rotating camera portion, and changes colors if it detects enemies within its radius. (specified below)
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Inner radius (innerradius) <integer>
 - The camera will only lock onto enemies that are within the inner radius.
 
- Outer radius (outerradius) <integer>
 - The camera will flash amber when enemies are within the outer radius, but outside the inner radius.
 
- Min req'd damage for hurting camera (minhealthdmg) <integer>
 
- Default target (defaulttarget) <targetname>
 - The default target is the entity that the camera follows when it has no other target to track.
 
| 
 CBaseCombatCharacter: 
 
 CAI_BaseNPC: 
 
 
 
 
 
 
 
 
 DamageFilter: 
  | 
Flags
- Wait Till Seen : [1]
 
- Gag (No IDLE sounds until angry) : [2]
 
- Fall to ground (unchecked means *teleport* to ground) : [4]
 
- Drop Healthkit : [8]
 
- Efficient - Don't acquire enemies or avoid obstacles : [16]
 
- Always Become Angry On New Enemy : [32]
 
- Ignore Enemies (Scripted Targets Only) : [64]
 
- Start Inactive : [128]
 
- Long Visibility/Shoot : [256]
 
- Fade Corpse : [512]
 
- Think outside PVS : [1024]
 
- Template NPC (will not spawn, used by npc_template_maker but not point_template) : [2048]
 
- Do Alternate collision for this NPC (player avoidance) : [4096]
 
- Don't drop weapons : [8192]
 
Inputs
- Disable
 - Disables the camera. If open, the camera closes.
 
- Enable
 - Enables the camera. If closed, the camera opens.
 
- Toggle
 - Toggle - If open, close. If closed, open.
 
- SetAngry
 - Causes the camera to become angry as if it has seen something to get angry about.
 
- SetIdle
 - Causes the camera to calm down if it is angry.
 
BaseNPC inputs 
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
 
- DisableSpeedModifier !FGD
 
- Break
 - Smash into pieces. If this is not possible, disappear.
 
- BecomeRagdoll   (in all games since 
) - Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
 
- ForceInteractionWithNPC  <string> <string>   (in all games since 
) - Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
 
- ForgetEntity <targetname>
 - Clears out the NPC's knowledge of a named entity.
 
- UpdateEnemyMemory   (in all games since 
) - Update (or create) this NPC's memory of of the given entity.
 
- GagEnable
 
- GagDisable
 - Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
 
- HolsterWeapon   (in all games since 
) 
- UnholsterWeapon   (in all games since 
) - Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
 
- HolsterAndDestroyWeapon   (in all games since 
) - Same as 
HolsterWeapon, except the weapon is destroyed once it has been concealed. 
- IgnoreDangerSounds <float>
 - Ignore danger sounds for the specified number of seconds.
 
- InsideTransition !FGD
 
- OutsideTransition !FGD
 
- SetBodyGroup <integer>
 - HACK: Sets this NPC's body group (from 0–n).
 
- SetEnemyFilter <string>
 
- SetHealth <integer>
 - Set the NPC's health.
 - SetMaxLookDistance  <float> (only in 
) - Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
 
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
 - Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
 - Values for 
dispositionare:D_HT: HateD_FR: FearD_LI: LikeD_NU: Neutral
 
- SetSquad <string>
 - Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
 
- StartScripting
 
- StopScripting
 - Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
 
- Wake
 - Wakes up the NPC if it is sleeping.
 
CBaseCombatCharacter:
- KilledNPC !FGD
 - Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
 
- physdamagescale <float>
 - Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
 
DamageFilter:
Outputs
- OnFoundPlayer <targetname>
 - Fired when the player is spotted within the inner radius.
 
- OnFoundEnemy <targetname>
 - Fired when a non-player enemy is spotted within the inner radius.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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