Cry of Fear engine branch
Jump to navigation
Jump to search

This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.The Cry of Fear engine branch is a modified, third-party branch of the
GoldSrc engine based on it's pre-SteamPipe version, specifically the
Paranoia branch[1].
Features & Specifications
- Engine
- Utilizes OpenGL for visual enhancements such as bump-mapping, reflections, detailed textures, parallax-mapping for models and brushes, 3D graphics and skyboxes, local dynamic lights, specular mapping, and HDRL (High Dynamic Range Light Maps) support.

Media
Availability
- 2013
Cry of Fear
References