monster_cowboy

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Revision as of 07:43, 18 February 2024 by NOUG4AT (talk | contribs) (Created page with "{{this is a|e0|name=monster_cowboy|game=Wanted|engine=1}} Creates a Cowboy NPC. {{NPCNote}} == Keyvalues == {{KV GoldSrc BaseNPC}} == Flags == {{Fl BaseHL1NPC}} Category:...")
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monster_cowboy is an e0 available in WANTED! WANTED!.Template:1 topicon

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Wanted}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to WANTED! .
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Creates a Cowboy NPC.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.