monster_cowboy
		
		
		
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monster_cowboy  is an   e0  available in 
 WANTED!.Template:1 topicon
- The 
{{{game}}}parameter is inconsistent with the name defined by the {{Wanted}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toWANTED!. - The 
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page. 
Creates a Cowboy NPC.
Keyvalues
Flags
- Wait Till Seen : [1]
 
- Gag (No IDLE sounds until angry) : [2]
 
- MonsterClip : [4]
 
- No wreckage : [8]
 
- Prisoner : [16]
 
- Start inactive : [64]
 
- Wait for script : [128]
 
- Pre-disaster : [256]
 - Only for use with monster_scientist and monster_barney. Has no effect on aliens.
 
- Fade corpse : [512]
 
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.