gibshooter
Jump to navigation
Jump to search
This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024
January 2024

gibshooter is an e0 available in all
Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]
Flags
- Repeatable : [1]
Keyvalues
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibsto shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib. If 0, allgibsshoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibsshould spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibsare fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibsto live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gibs spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibswill be physically simulated.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib.