info_deathmatch_spawn
		
		
		
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info_deathmatch_spawn in Hammer.
info_deathmatch_spawn  is an   e0  available in 
 Counter-Strike: Global Offensive.
In the 
 Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.
disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles (0,0,0) and they are never inside the AABB of a func_block_dm_spawns entity.usenormalspawnsfordm 1, then this entity serves no purpose initially.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Enabled by default? (enabled) <boolean>
 - Makes entity active and ready to spawn a player the moment the map loads.
 
Inputs
- SetEnabled <void>
 - Sets this spawn point as enabled.
 
- SetDisabled <void>
 - Sets this spawn point as disabled.
 
- ToggleEnabled <void>
 - Toggle the enabled/disabled state of this spawn point.