env_fire
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env_fire
is an e0 available in all Source games. It handles a single flame (_firesmoke) at its origin. The flame causes heat "damage" to other
env_fire
entities around it and will eventually ignite them, causing the fire to spread.





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CFire |
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Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Duration (health) <integer>
- Amount of time the fire will burn.
- Size (firesize) <integer>
- Height (in world units) of the flame.
- Attack (fireattack) <integer>
- Amount of time the fire takes to grow to full strength.
- Type (firetype) <choices>
- Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire.
- 0: Natural
- 1: Plasma
Warning:Effects for this type do not exist!
- Ignition Point (ignitionpoint) <float>
- Amount of heat 'damage' to take before this flame should ignite.
- Damage Scale (damagescale) <float>
- Multiplier of the burn damage done by the flame.
- Light Brightness (LightBrightness) <integer> (in all games since
)
- Integer exponent for the glow brightness.
- Loop sound (LoopSound) <sound> (in all games since
)
- Looping sound to play while this fire is burning.
- Ignite sound (IgniteSound) <sound> (in all games since
)
- One shot sound to play when the fire starts.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated.

env_fire
will not automatically ignite even if you set this keyvalue to No. Likewise, env_fire
will still ignite if you have the "Start On" flag checked, even if this key value is set to Yes.Flags
- Infinite Duration : [1]
Note:In Alien Swarm, an
env_fire
cannot be extinguished with the fire extinguisher unless Infinite Duration is set.
- Smokeless : [2]
- Start On : [4]
- Start Full : [8]How?: as in, start out ready to ignite as soon as it's damaged?
- Don't drop : [16]
- No glow : [32]
- Delete when out : [128]
- No sound : [256] (in all games since
)
- No ignite sound : [512] (in all games since
)
- No fueling once lit : [1024] (in all games since
)
- Fast burn think : [2048] (in all games since
)
Inputs
- StartFire
- Start the fire.
- Extinguish <float >
- Puts out the fire permanently in the number of seconds specified.
- ExtinguishTemporary <float >
- Puts out the fire temporarily in the number of seconds specified.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnIgnited
- Fires when the fire is first ignited.
- OnExtinguished
- Fires when the fire is fully extinguished.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
fire_maxabsorb | 50 | Arbitrary number (float) | Upper limit for how much heat "damage" a fire can take before the damage begins to force the flame to grow. Heat is usually absorbed from other env_fire s. |
fire_absorbrate | 3 | Multiplier (float) | Scalar for how fast fires can absorb heat. |
fire_extscale | 12 | Multiplier (float) | Effectively only a scalar for the Strength of an env_extinguisherjet. |
fire_extabsorb | 5 | Multiplier (float) | Todo: Effect description. |
fire_heatscale | 1.0 | Multiplier (float) | Scalar for how much damage a fire can do (both to fires and other objects such as the player). |
fire_incomingheatscale | 0.1 | Multiplier (float) | Scalar for how much heat a fire can take from other fires if it is already ignited. |
fire_dmgscale | 0.1 | Multiplier (float) | Todo: Effect description. |
fire_dmgbase | 1 | Health Amount | Base damage that a fire does to objects such as the player. This amount multiplies depending on the user's difficulty setting:
|
fire_growthrate | 1.0 | Multiplier (float) | Scalar for how much heat a fire can passively add to itself at once. Thinking interval is 0.1 seconds. |
fire_dmginterval | 1.0 | Seconds | Once a fire has damaged something, it will wait this long before it can damage anything again. |