Talk:Env fire

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Damage problems

I have put multiple env_fire entities in my map, which ignite each other. Some of these have the "Start On" flag checked. When I tested the map on Counter-Strike: Source, I was hurt by only those with the aforementioned flag checked. Also, I do not understand the damage scale. How much damage does it do with the normal scale (1)? Are there any factors that change this damage amount, besides the ability to change the damage scale? --JJ45

I don't know the answers to those questions, but my suggestion would be to wrap the fires in a trigger_hurt if you want greater control/more predictable behaviour. --Giles 15:36, 26 Jun 2006 (PDT)

I thought about that too, but with the amount of env_fires and their different triggers scattered in my map, it would mean hours of work/rework. --JJ45

env_fire crashing my HL²DM

I don't know if it's only my HL²DM that has this strange behavior, but when I put an env_fire anywhere in a map, the game crashes every time it loads the map. Here are the settings I used : Start Disabled = No, Size = 32, Infinite duration = Yes, Start On = Yes, Start Full = Yes, Don't Drop = Yes, Visible from above = Yes When the game start, just at the end of the map's loading, HL2.exe crashes with a "HL2.EXE encountered an error an therefore must be closed" (or something like that). Is it a relation between "Visible from above = Yes" and this error message appearing during the loading : "material "sprites/flamefromabove" not found" ? --NykO18 11:07, 14 Aug 2006 (PDT)

Have you purchased and installed Episode 1? Otherwise ts2d told me there is a cvar to enable the "visible from above" flag anyway. Try typing "hl2_episodic 1" in the console. --Andreasen 02:45, 14 Aug 2006 (PDT)
Yes, I purchased Episode 1.. but if Episode 1 is absolutely needed for this feature, I must disable this flamefromabove setting because all the players haven't purchased this game. I tried to remove it and it works now. The flame is just ugly from above but well... that's not really important. --NykO18 11:07, 14 Aug 2006 (PDT)

bugged flag?

My map always crashed when it finished loading when the flag "visible from above" was checked. Is this flag bugged? I don't remember seeing any fire entities in episode one being visible from above anyway, so unless it only works in episode one, this flag should be removed. This may also explain the problem above. Solokiller 05:26, 10 Jun 2007 (PDT)

clarification

Hi, this article contains an apparent contradiction. First it says: "Note.png Note: env_fire doesn't create a lighting effect of any sort, you have to use a flickering light for that." Then it says: "No Glow... Turns off the light the flame gives off (a flickering orange dynamic light). Makes the fire less expensive to render." So does this entity generate light or not? Thanks! maethor 21:17, 16 Mar 2009 (PDT)

plasma?

Sorry if this is the wrong place to ask, but what exactly is the "plasma" setting under the firetype key supposed to do? It never appears visually different to me. -S'pht 06:25, 14 August 2009 (UTC)