Color Correction Volume
		
		
		
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|  Class hierarchy | 
|---|
| CColorCorrectionVolume | 
|  colorcorrectionvolume.cpp | 
Template:Entity A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable. Template:ModernBug
 In code, it is represented by the
	 In code, it is represented by theCColorCorrectionVolumeclass, defined in thecolorcorrectionvolume.cppfile.
Keyvalues
- Lookup Fade Duration (fadeDuration) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup.[Clarify]
- Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder: materials/colorcorrection.raw
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
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See Also
- color_correction- a point-based version of this entity.































