PBR (Strata shader)

From Valve Developer Community
Jump to navigation Jump to search
English (en)Русский (ru)Translate (Translate)
Shader-ball.png

PBR It uses many different texture maps to create a more accurate simulation of light.

Note.pngNote:Similar unrelated PBR-based shaders are also used in Titanfall branch Titanfall branch and Source 2 Source 2.

Supported Parameters

Basics

$basetexture $surfaceprop

Adjustment

$basetexturetransform

PBR

$mraotexture $model $speculartexture

Confirm:Which games use $useparallax and which ones use $parallax? Are they the same?

$parallax $useparallax $parallaxdepth $parallaxcenter

Lighting

$bumpmap $normaltexture $emissiontexture


Reflection

$envmap $envmapcontrast $envmapsaturation $envmaptint $useenvambient

Transparency

$alpha $alphatest $alphatestreference $translucent

%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor

See Also