User talk:Amicdict

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I'm the 8.558kBind guy.
PSA: conflicts in the archer_proxy and base_boss pages
(using Template:Message) They both use template pairs that intend to show the same thing: Template:KV Targetname + Template:KV BaseEntity pair, and Template:I Targetname + Template:I BaseEntity pair. So this is what the page ends up looking like this:
How the page is displayed
KeyValues section
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs section
My Proposal
TheTargetname
templates, Template:KV Targetname and Template:I Targetname are actually deprecated, and theBaseEntity
templates are the currently maintained and more updated ones, so I advise against using any of them.
BUT if you still are thinking about theTargetname
templates, I request that when using{{KV Targetname}}
template, do it like this:
{{KV Targetname|basehl2=1}}
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
As for the{{I Targetname}}
template, there isn't a way to control what infomation is displayed, so I won't give any suggestions on how to use it.
One more thing, give the Show Preview and Show Changes buttons some tries, they're very helpful before you publish edits! I use Show Preview after pasting my VDC edit .HTML file drafts to a page, then Show Changes to write out a summary, or an alternate method to double-check on edits. --Orinuse (talk) 11:32, 24 May 2021 (UTC)
(using Template:Message) I'll fix these issues as soon as I can since I have exams this week.
--Amicdict (talk) 12:47, 24 May 2021 (UTC)
FYI to KV_WeaponSpawn
(using Template:Message) FYI, "WeaponSpawn" and "WeaponSpawnSingle" is only for Left 4 Dead and
Left 4 Dead 2. Dedicated weapon spawners can be found in L4Ds that let players pick up players from them, and that's what the template refers to. Afaik the only way to pickup weapons in tf2 is from dead players, and those are tf_dropped_weapon entities only.
The 2nd closest candidate would be weapons from the CS series: Counter-Strike: Source or
Counter-Strike: Global Offensive, but a page like weapon_glock seems to suggest otherwise.
I don't mind too much since the template is set up messily, has no documentation, and a lot of pages to clean up if the mess is to be cleared (Special:WhatLinksHere/Template:KV_WeaponSpawn. The effort to clear up the mess is discouraging solo, so I'm not sure how long will this take. --Orinuse (talk) 6:23, 1 Nov 2021 (UTC)
Stop for a while, please
(using Template:Message) {{MultiPage}}
is not for the Talk namespace. This is an international namespace, so it doesn't need {{MultiPage}}
.
Also, I would like you to stop moving pages for a while, otherwise we will have to fix everything again for a very long time. The use of {{MultiPage}}
presupposes the correction of everything on the pages (text formatting, template parameters, etc.), including the removal of suffixes and language categories.
--THE OWL (talk) 5:10, 2 Apr 2023 (UTC)