Info map parameters (Counter-Strike series)

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Revision as of 10:24, 7 November 2022 by Nescius (talk | contribs) (Created page with "{{CD|CMapInfo|file1=mapinfo.cpp}} {{base point multi|info_map_parameters|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} This entity determines... * {{...")
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C++ Class hierarchy
CMapInfo
CPointEntity
CBaseEntity
C++ mapinfo.cpp

Template:Base point multi

This entity determines...

  • Counter-Strike: Source Counter-Strike: Global Offensive the C4 explosion radius and the teams that are allowed to buy.
  • Counter-Strike: Global Offensive whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in CS:GO/CS2 Deathmatch Deathmatch; and the bots' maximum vision distance.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team that can buy (buying) <choices>
Defines which teams can buy weapons. 0: Everyone, 1: CTs, 2: Ts, 3: Nobody.
C4 Explosion Radius (bombradius) <integer>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
Pet Population (petpopulation) <float> (only in Counter-Strike: Global Offensive)
Determines the target population of pets (chicken).
Note.pngNote:Chickens won't spawn automatically unless the map has a Navigation Mesh.
Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if you don't want the engine to generate info_deathmatch_spawns.
Bot Max Vision Distance (botmaxvisiondistance) <float> (only in Counter-Strike: Global Offensive)
Sets the maximum distance bots can see enemies. Default is -1, unlimited.
Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in Counter-Strike: Global Offensive)
Fade player visibility beyond far z distance.

Inputs

FireWinCondition <integerRedirectInput/integer> (only in Counter-Strike: SourceCounter-Strike: Global Offensive)
Ends the round after 5 seconds with the reason you specify.
Tip.pngTip:You can also use game_round_end