Func viscluster

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它允许您手动告诉 VVIS 其体积内的 visleafs 都可以相互看到,应视为一个。This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. Poor use may be expensive for in-game performance. It should be textured with tools\toolstrigger.

这在大型开放区域很有用,否则这些区域的可见性计算将需要非常长时间才能完成。使用不当可能会对游戏性能造成昂贵的操作,损失性能。它应该使用tools\toolstrigger进行纹理化。

Note.png注意:这是一个内部实体。 当地图由VBSP编译时,它将被处理然后被删除:当地图运行时它不存在

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