Env instructor hint
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env_instructor_hint
是一个存在于所有的 起源 游戏自从 Template:Name=Left 4 Dead 2 以来的点实体。 用于指示/提示玩家做一些事情,例如不要攻击队友!
待完善: This template is currently using deprecated suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
在源代码中,它由 class
CEnvInstructorHint
代表,定义于 env_instructor_hint.cpp
。
图标
键值
- Target Entity (hint_target) ([todo internal name (i)]) <target_destination>
- The entity to show this hint on top of. The entity used must be one that is replicated on the client, or the hint will never show up. The info_target_instructor_hint entity is designed for this purpose, allowing the hint to be placed in empty space or parented to a specific location on another entity.

- Positioning (hint_static) ([todo internal name (i)]) <choices>
- Either show at the position of the Target Entity, or show the hint directly on the HUD at a fixed position.
- 0: Follow the Target Entity.
- 1: Show on the HUD.
- Allow invisible target (hint_allow_nodraw_target) ([todo internal name (i)]) <choices>
- Do we allow the hint to follow entities with nodraw set?
证实:EF_NODRAW?
- 0: End immediately on nodraw
- 1: Yes
- Caption (hint_caption) ([todo internal name (i)]) <字符串 >
- 提示的文本,最多100个字符。不支持中文。如果您需要中文,需要通过vscript脚本实现,请看下方的中文支持条目。
- Activator Caption (hint_activator_caption) ([todo internal name (i)]) <color255 > (存在于自
以来)
- The color of the caption text, as seen by the !activator.
- Force caption (hint_forcecaption) ([todo internal name (i)]) <choices>
- Do we show the caption text even if the hint is occluded by (hidden behind) a wall?
- 0: No
- 1: Show when occluded
- Onscreen Icon (hint_icon_onscreen) ([todo internal name (i)]) <choices>
- The icon to use when the hint is within the player's view.
- Offscreen Icon (hint_icon_offscreen) ([todo internal name (i)]) <choices>
- The icon to use when the hint is outside the player's view.
- Show offscreen (hint_nooffscreen) ([todo internal name (i)]) <choices>
- When the hint is offscreen, do we show an icon and arrow?
- 0: Show
- 1: Don't show
- Bound Command (hint_binding) ([todo internal name (i)]) <字符串 >
- If using the show key bindings setting for the Onscreen Icon or Offscreen Icon, this field should be the command we want to show bindings for. Use key_listboundkeys to see all bound keys.
- Icon Height Offset (hint_icon_offset) ([todo internal name (i)]) <浮点型 >
- A height offset from the Target Entity's origin to display the hint.
- Size Pulsing (hint_pulseoption) ([todo internal name (i)]) <choices>
- Speed for which the icon should grow and shrink, as a way to nag the player about the object.
- 0: No Pulse
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Urgent Pulse
- Alpha Pulsing (hint_alphaoption) ([todo internal name (i)]) <choices>
- Speed for which icon will become more or less transparent.
- 0: No Pulse
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Urgent Pulse
- Shaking (hint_shakeoption) ([todo internal name (i)]) <choices>
- The icon can shake.
- 0: No Shaking
- 1: Narrow Shake
- 2: Wide Shake
- Timeout (hint_timeout) ([todo internal name (i)]) <整数 >
- The automatic timeout for the hint. 0 will persist until stopped with
EndHint
.
- Display Range (hint_range) ([todo internal name (i)]) <浮点型 >
- The visible range of the hint. 0 will show it at any distance.
- Show on First Sight (hint_auto_start) ([todo internal name (i)]) <布尔值 >
- When the player first has LOS to the target, it will automatically show for them.
only.
- Lesson Name (hint_name) ([todo internal name (i)]) <字符串 >
- Hints with the same lesson name use a common base and are treated as instances the same lesson type.
only.
- Display Limit (hint_display_limit) ([todo internal name (i)]) <整数 >
- The number of times a hint can be seen. 0 means unlimited.
only.
- Instance Type (hint_instance_type) ([todo internal name (i)]) <choices>
- How many instances of a single lesson type can be open or active at the same time.
only.
- 0: Multiple
- 1: Single Open (Prevents new hints from opening.)
- 2: Fixed Replace (Ends other hints when a new one is shown.)
- 3: Single Active (Hides other hints when a new one is shown.)
- Suppress rest before moving (hint_suppress_rest) ([todo internal name (i)]) <choices>
- Suppress the initial icon display in center of screen?
only.
- 0: No
- 1: Yes
- Only Local Player (hint_local_player_only) ([todo internal name (i)]) <布尔值 > (存在于自
以来)
- Shows the hint only to the first player to join/create the server.
注意:This keyvalue appears to have not been coded into the FGD correctly. You must put 0 for "No" and 1 for "Yes".
- Gamepad Bound Command (hint_gamepad_binding) ([todo internal name (i)]) <字符串 > (存在于自
以来)
- If using the show key bindings setting for the Onscreen Icon or Offscreen Icon, this field should be the command we want to show bindings for, when the user is using a console/non-keyboard controller of some kind (or PS3/X360).
Inputs
- ShowHint <目标名 >
- Start showing this hint. If an entity targetname is passed as the parameter, the hint is shown only to that entity.


- EndHint
- Stop showing the hint if it hasn't already timed out.