Item ammo crate

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An item_ammo_crate, containing SMG1 ammo.

Template:Hl2 point This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.

PlacementTip.gifPlacement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note.pngNote:When this entity is killed via the Kill input, it will not tell an owner (if any) that it was Killed.[Why?] Normal Kill behavior can still be reached through KillHierarchy.
C++ In code, it is represented by theCItem_AmmoCrateclass, defined in theitem_ammo.cppfile.

Keyvalues

Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
Decides which ammo will be inside the crate.
Literal Value Ammunition Functions
0 item_ammo_pistol No [Yes (Episode 2)]
1 item_ammo_smg1 Yes
2 item_ammo_ar2 Yes
3 item_rpg_round Yes
4 item_box_buckshot No [Yes (Episode 2)]
5 weapon_frag Yes
6 item_ammo_357 No
7 item_ammo_crossbow No
8 item_ammo_ar2_altfire Yes
9 item_ammo_smg1_grenade No [Yes (Episode 2)]
Warning.pngWarning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

OnUsed
Fires when +used by the player.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history


See also