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- 10:03, 7 August 2025 Dino D-Day/Scripting/Script Functions (hist | edit) [18,280 bytes] Mv (talk | contribs) (Create list of Dino D-Day VScript functions)
- 08:21, 6 August 2025 $defaultfadeout (hist | edit) [203 bytes] Robotboy655 (talk | contribs) (stub)
- 08:20, 6 August 2025 $defaultfadein (hist | edit) [201 bytes] Robotboy655 (talk | contribs) (stub)
- 08:19, 6 August 2025 $lcaseallsequences (hist | edit) [163 bytes] Robotboy655 (talk | contribs) (stub)
- 08:17, 6 August 2025 $internalname (hist | edit) [306 bytes] Robotboy655 (talk | contribs) (create stub for this command.)
- 08:13, 6 August 2025 $phyname (hist | edit) [161 bytes] Robotboy655 (talk | contribs) (add stub page for this command.)
- 19:55, 5 August 2025 Lights.rad/Half-Life: Source (hist | edit) [4,494 bytes] Grande1900 (talk | contribs) (Created page with "This is a RAD file from {{hls|2}}. == lights.rad == {{textfile|rad}} {{codeblock|lang=rad|src=hl1/hl1_pak.vpk/lights.rad|<!-- --><nowiki>lights/fluorescentcool001a 189 231 232 350 lights/fluorescentcool001b 236 255 182 350 lights/fluorescentcool002a 189 231 232 400 lights/fluorescentcool002b 236 255 182 400 lights/fluorescentcool003a 189 231 232 300 lights/fluorescentwarm001a 239 216 193 350 lights/fluorescentwarm002a 239 216 193 400 lights/fluorescentwhite001a 245 2...")
- 10:55, 4 August 2025 Prop flare (hist | edit) [2,093 bytes] MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Flare|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} 70px||thumb|right|Default model skin. 70px||thumb|right|Burnt skin. {{this is a|model entity|name=prop_flare|game=Black Mesa}} A physics prop that represents emergency flare. Can be used by a {{ent|player}} to light way and protect self by using it to ignite zombies and Npc hea...")
- 11:07, 3 August 2025 RAD file (GoldSrc) (hist | edit) [1,956 bytes] NinjaV (talk | contribs) (Split page, added this off main page (scr1) for gldsrc using tabs. did cut and paste og gldsrc info from old single page)
- 21:23, 1 August 2025 Console command flags (hist | edit) [16,721 bytes] Luke18033 (talk | contribs) (Added a dedicated page for console command flags since there is a lot of information on them which was previously being crammed into the bottom of a tutorial page)
- 14:57, 1 August 2025 Hotspot texturing (hist | edit) [4,298 bytes] Ficool2 (talk | contribs) (Created page with "'''Hotspot texturing''' is a method to quickly apply textures to geometry by matching faces to predefined rectangles. This method is especially useful with texture maps consisting of trims and panels, and will allow you to automate a lot of the texture aligning process. thumb|Example of a structure made with a hotspot texture Valve used hotspot texturing extensively in the creation of Half: Life Alyx to create modular geometry with bevelled...") originally created as "Hotspot Texturing"
- 04:26, 31 July 2025 Upload mods to Steam Workshop (Half-Life 2) (hist | edit) [1,217 bytes] Kr0tchet (talk | contribs) (had to create this page so people don't have to look for Steam Guides and find out how to upload addons to HL2.)