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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:57, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Pumping Station (Created page with "{{lang|Pumping Station|title=泵站}} == 凝胶泵 == thumb|right|300px|演示视频: http://www.youtube.com/watch?v=MWi5028qsK8 凝胶泵是《传送门2》地下区域的标志性场景元素。<br> 它们的作用是将凝胶从地下储层泵送到设施的其他区域。这些泵站易于建造,如果使用得当,能为地图增添氛围和特色。该预制件包含一组管道及相应音效,对于想在自己地图中实...")
- 02:55, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Levels (Created page with "{{LanguageBar|List of Portal 2 Levels|title=传送门2关卡列表}} {{Dead end|date=January 2024}} {{toc-right}} == 单人模式 == ===第一幕(第一章)=== *{{code|preset=2|sp_a1_intro1}} *{{code|preset=2|sp_a1_intro2}} *{{code|preset=2|sp_a1_intro3}} *{{code|preset=2|sp_a1_intro4}} *{{code|preset=2|sp_a1_intro5}} *{{code|preset=2|sp_a1_intro6}} *{{code|preset=2|sp_a1_intro7}} *{{code|preset=2|sp_a1_wakeup}} ===第二幕(第二到五章)=== *{{code|preset=2|sp_a2_...")
- 02:43, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal entities (Created page with "{{LanguageBar|Portal - List of Entities|title=传送门 - 实体列表}} {{back | Portal Level Creation|传送门关卡创建}} {{DISPLAYTITLE: 传送门 - 实体列表}} {{toc-right}} == {{L|Base.fgd/Portal|base.fgd}} == 参见{{L|List of base entities|基础实体列表}} == {{L|Half Life 2.fgd|halflife2.fgd}} == 参见{{L|List of HL2 entities|半条命2实体列表}} == {{L|portal.fgd}} == {{ColumnBox|count=4| '''env - 环境类''' * {{L|env_lightrail_endpoint}} *...")
- 02:37, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of base entities (Created page with "{{LanguageBar|List of Entities|title=实体列表}} {{ColumnBox|count=4| '''ai - AI类''' * {{L|ai_speechfilter}} * {{L|aiscripted_schedule}} '''ambient - 环境类''' * {{L|ambient_generic}} '''color - 颜色类''' * {{L|Color correction (entity)|color_correction}} * {{L|color_correction_volume}} '''cycler - 循环类''' * {{L|cycler}} '''env - 环境类''' * {{L|env_beam}} * {{L|env_beverage}} * {{L|env_blood}} * {{L|env_bubbles}} * {{L|env_credits}} * {{L|env_cubemap...")
- 02:26, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop sphere (Created page with "{{Ent not in fgd}} {{CD|CPhysSphere|file1=props.cpp}} {{this is a|模型实体|name=prop_sphere|engine=Source}} 这是一个本质上等同于{{L|prop_physics}}的实体,但具有完美的球形{{L|VPhysics}}碰撞模型(半径12单位)。如果您需要创建球形实体,使用prop_sphere远比尝试创建球形{{L|collision mesh|碰撞网格}}要高效得多! {{tip|半条命2中唯一的球形模型是<code>models\combine_helicopter\helicopter_bomb01.mdl</co...")
- 02:23, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Entities (Created page with "{{lang|List of Portal 2 Entities|title=''传送门2''—实体列表}}{{p2 topicon}} {{back | 传送门2关卡创建}} __NOTOC__ {{todo|本页面内容不准确,因为并非所有列在base/HL2/Portal页面上的实体都存在于传送门2中,应更改为仅列出传送门2特有的实体(检查dumpentityfactories)。此外或许应该删除按FGD文件分类的部分,因为这种分类方式实用性不高。}} == {{src}}{{L|Base.fgd/Portal 2|base.fgd}} ==...")
- 02:09, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Point servercommand (Created page with "__NOTOC__ {{CD|CPointServerCommand|file1=client.cpp}} {{this is a|逻辑实体|name=point_servercommand}} 该实体用于向服务器控制台发送命令。只需将其放置在地图中并触发Command输入即可使用,参数应为要执行的精确{{L|console command|控制台命令}}或要修改的{{L|console variable|控制台变量}}。{{confirm|可以使用任何未标记为作弊或隐藏的ConCommands/ConVars。}} {{note|由于滥用风险较高,该实体...")
- 02:06, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Thermal Discouragement Beam (Created page with "{{LanguageBar|Thermal Discouragement Beams|title=热能阻隔光束(激光)}} {{P2 topicon}} thumb|right|300px|《传送门2》中的激光 热能阻隔光束(或称'''激光''')是{{Portal2|4}}中的解谜元素。激光从发射器射出,可用于触发接收器并摧毁{{L|npc_portal_turret_floor|炮塔}}。和其他测试元素一样,激光可通过传送门延伸。玩家接触激光会...")
- 02:02, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Projected tractor beam entity (Created page with "{{LanguageBar|projected_tractor_beam_entity}} {{P2 topicon}} thumb|right|300px|prop_tractor_beam发射的projected_tractor_beam_entity {{ent not in fgd}} {{this is a|点实体|name=projected_tractor_beam_entity|game=传送门2}} 这是由{{L|prop_tractor_beam}}创建的实际牵引效果。直接放置在地图中的实体行为类似于通过{{L|prop_tractor_beam}}生成的版本,只是没有发射器模型且没有推/拉力。<br>...")
- 01:58, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/LOS (Redirected page to Zh/Line of sight) Tag: New redirect
- 01:58, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Thermal Discouragement Beams (Redirected page to Zh/Thermal Discouragement Beam) Tag: New redirect
- 01:57, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Excursion funnels (Redirected page to Zh/prop tractor beam) Tag: New redirect
- 01:56, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard light surface (Redirected page to Zh/Hard Light) Tag: New redirect
- 01:56, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Projected wall entity (Created page with "{{LanguageBar|projected_wall_entity}} right|thumb|从prop_wall_projector发射的projected_wall_entity游戏截图 {{this is a|点实体|game=Portal 2|name=projected_wall_entity}} 这是由<code>{{L|prop_wall_projector}}</code>创建的{{L|Hard light surface|强光桥}}实体。直接放置在地图中的实体行为与通过<code>prop_wall_projector</code>生成的完全一致,只是没有发射器模型。 {{ACategory|Point entities...")
- 01:55, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard Light Surface (Redirected page to Zh/Hard Light) Tag: New redirect
- 01:54, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop wall projector (Created page with "{{LanguageBar|prop_wall_projector|title=墙壁投影器实体}} right|thumb|prop_wall_projector的游戏内截图 {{this is a|模型实体|game=传送门2|name=prop_wall_projector}} 这是一个能发射{{L|Hard Light Surface|强光桥}}(<code>{{L|projected_wall_entity}}</code>)的模型。 {{Bug|强光桥不会预缓存'projected_wall_impact'粒子效果,首次启用时会导致卡顿。在地图中任意位置放置一个设置为该...")
- 01:52, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hard Light (Created page with "{{subst:#if: Translation of 'Hard Light' to '中文' via Template:LanguageBar buttons {{LanguageBar|Hard Light|title=强光桥}} {{p2 topicon}} thumb|right|300px|《传送门2》中的强光桥 {{portal2}} '''强光桥'''是{{Portal2|3}}中的解谜元素。它...")
- 01:49, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Fling (Portal 2) (Redirected page to Zh/Fling) Tag: New redirect
- 01:46, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop exploding futbol spawner (Created page with "{{LanguageBar|prop_exploding_futbol_spawner}} {{Ent not in game}} thumb|{{L|prop_exploding_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_exploding_futbol}} {{this is a|点实体|game=传送门2|name=prop_exploding_futbol_spawner}} 这是{{L|prop_exploding_futbol|炸弹}}的未使用生成器,最终成为游戏中的炸弹。由于无法被拾取,使得该生成器基本无用。 该实体在当前版本的...")
- 01:44, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Integer choices (Redirected page to Zh/Integer) Tag: New redirect
- 01:43, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Byte choices (Redirected page to Zh/Byte) Tag: New redirect
- 01:41, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bool (Redirected page to Zh/Boolean) Tag: New redirect
- 01:39, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Byte (Created page with "{{Source topicon}} {{LanguageBar|byte|title=字节}} {{w|byte|字节}}由八个{{w|bits|比特}}组成,相当于一个{{L|char}}的大小。千字节(KB)为1024字节,兆字节(MB)为1024千字节,吉字节(GB)为1024兆字节,以此类推。 字节是内存分配的最小单位。即使是{{L|bool}}也占用一个字节(因此{{L|BitVec}}有其优势{{clarify}})。 * 在{{goldsrc|4}}和{{src|4}}引擎中,{{code|byte}}是{{code|unsigned char}}的类型定义...")
- 01:37, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Render Modes (Redirected page to Zh/Render modes) Tag: New redirect
- 01:36, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Render effects (Created page with "{{LanguageBar|Render effects|title=渲染特效}} {{tabsBar|main=gs|base=render effects}} {{screenshot}} 渲染特效({{code|renderfx}})键值可选参数: {{bug|hidetested=1|在{{csgo|4.1}}中0-10的alpha特效因代码错误不可用。}} :*'''0:''' 无特效 :*'''1:''' 慢速脉动(1.5秒内alpha值±16波动) :*'''2:''' 快速脉动(0.4秒内alpha值±16波动) :*'''3:''' 慢速宽幅脉动(1.5秒内alpha值±64波动) :*'''4:''' 快速宽幅脉动(0.4秒内alpha...")
- 01:29, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Goldsource (Redirected page to Zh/GoldSrc) Tag: New redirect
- 01:29, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Opacity (Created page with "{{LanguageBar|Opacity|title=不透明度}} {{Underlinked|date=January 2024}} '''不透明度'''表示物体的透明程度。 当物体完全'''不透明(opaque)'''时,你将无法看穿它。 不透明度通常由'''0'''到'''255'''的数值定义,其中'''0'''表示完全透明(invisible),'''255'''表示完全不透明(opaque)。值为'''128'''时则表示约半透明(translucent)。 在{{L|Source|起源引擎}}和{{L|Goldsource|金源引擎}}中使用半透...")
- 01:29, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/$alphatest (Created page with "{{LanguageBar|$alphatest|title=$alphatest}} {{this is a|着色器参数|name=$alphatest}} 该参数指定用于确定二元{{L|opacity|不透明度}}的遮罩。白色表示完全不透明,黑色表示完全透明。介于两者之间的值会被四舍五入为0或1,除非同时使用<code>$allowalphatocoverage</code>。此效果类似于<code>{{L|$translucent}}</code>,区别在于它不能呈现半透明状态(否则会出现{{w|Colour banding|色带}}),渲染...")
- 01:25, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Render modes (Created page with "{{LanguageBar|Render modes|title=渲染模式}} {{tabsBar|main=gs|base=render modes}} 这些是{{L|Source|起源引擎4}}中所有的渲染模式。 == 描述 == thumb|250px|左侧使用''Additive''模式的精灵会穿透灯具模型,而右侧使用''World Space Glow''模式的精灵只有未被遮挡时才会渲染 在{{L|Source|起源引擎}}中,''渲染模式''({{mono|rendermode}})键值控制实体的外观...")
- 01:24, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Render Mode (Redirected page to Zh/Render modes) Tag: New redirect
- 01:21, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop glass futbol spawner (Created page with "{{LanguageBar|prop_glass_futbol_spawner}} thumb|{{L|prop_glass_futbol_spawner}}的游戏截图,展示其生成的{{L|prop_glass_futbol}} {{this is a|点实体|game=传送门2|name=prop_glass_futbol_spawner}} ==实体描述== 玻璃球生成装置。该实体在正式版游戏中未被使用,很可能是测试版的遗留内容。 此生成器可生成高度易碎的玻璃球,这些球可被拾取和投掷。如果需要,...")
- 01:18, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Point futbol shooter (Created page with "{{LanguageBar|point_futbol_shooter|title=炸弹发射器实体}} {{this is a|点实体|game=传送门2|name=point_futbol_shooter}} ==实体描述== 该实体用于向目标实体发射{{L|prop_exploding_futbol|炸弹}}(在游戏结局中出现)。 目标实体只能通过输入设置。 ==Keyvalues== {{KV|Launch speed|float|炸弹发射速度。}} {{KV Targetname}} {{KV Parentname}} {{KV Angles}} ==Inputs== {{I|SetTarget|设置新的发射目标|param=string}} {{I|Sh...")
- 01:16, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Point template (Created page with "{{LanguageBar|point_template|title=点模板实体}} {{CD|CPointTemplate|file1=1}} frameless|link=frameless|link={{this is a|点实体|name=point_template}} == 实体描述 == {{L|point_template}} 将{{L|entity|实体}}或实体集合转换为可多次实例化的模板。激活时(<tt>ForceSpawn</tt>),会按照创建时的相对位置生成模板中的实体。如果<code>point_template</code>未被移...")
- 01:13, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop exploding futbol (Created page with "{{LanguageBar|prop_exploding_futbol|title=prop_exploding_futbol(炸弹实体)}} {{CD|???|base=CPhysicsProp}} {{this is a|模型实体|game=Portal 2|name=prop_exploding_futbol}} 创建一个会在接触任何固体物体时爆炸的炸弹。这些在战役后期使用,它们要么从{{L|point_template}}生成(用于炸弹投放器),要么从{{L|point_futbol_shooter}}发射(用于Wheatley的战斗)。 ==Keyvalues== {{KV Targetname}} {{KV|Explode on touch|intn=...")
- 01:11, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop glass futbol (Created page with "{{LanguageBar|prop_glass_futbol|title=prop_glass_futbol(玻璃足球实体)}} {{this is a|点实体|game=Portal 2|name=prop_glass_futbol}} {{stub}} thumb|{{L|prop_glass_futbol_spawner}}生成玻璃足球的游戏中截图 ==实体描述== 这是{{L|prop_exploding_futbol}}的玻璃版,更加脆弱。目前游戏中未使用。可由{{L|prop_glass_futbol_spawner}}生成。 与普通版本不同,这个不会爆炸,且可以被...")
- 01:09, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop paint bomb (Created page with "{{LanguageBar|Prop paint bomb}} {{this is a|点实体|game=传送门2|name=prop_paint_bomb}} 这是一个会在撞击时爆炸的油漆炸弹。 {{paintinmap}} {{bug|hidetested=1|未设置<code>model</code>键值的油漆炸弹每次生成时都会在控制台显示警告信息。可以将其设置为任意有效模型(如已加载的<code>error.mdl</code>),该模型实际上不会被渲染或使用。}} {{note|油漆炸弹使用pr...")
- 01:07, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop tractor beam (Created page with "{{LanguageBar|prop_tractor_beam|title=牵引光束}} {{p2 topicon}} {{CD|???|base=CBaseAnimating}} thumb|right|300px|《传送门2》中的偏移漏斗。 {{this is a|模型实体|name=牵引光束|game=传送门2}}<br> 这是一个会发射<code>{{L|projected_tractor_beam_entity}}</code>的模型。<br> 偏移漏斗是《传送门2》中的解谜元素,工作原理类似牵引光束。 当物体(如{{L|Npc_portal_turret_floor|炮塔...")
- 01:05, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Excursion Funnel (Redirected page to Zh/Prop tractor beam) Tag: New redirect
- 01:02, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Angle (Redirected page to Zh/QAngle) Tag: New redirect
- 00:53, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Scripts (Created page with "{{LanguageBar|Scripts|title=Scripts}} {{disambig}} '''脚本'''是引擎加载用于配置特定功能的文本文件。它们可以被各个游戏、模组或地图修改。大多数脚本使用{{L|KeyValues}}格式,通常存放在<code>scripts</code>文件夹或其子文件夹中。 这里的"脚本"可能指: * {{L|VScript}} - 用于运行外部脚本语言 {{since|{{l4d2}}}} * {{L|Soundscripts}} * {{L|Soundscapes}} * {{L|Weapon script}} {{todo|其他涉及文...")
- 00:50, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Rcon (Created page with "{{LanguageBar|rcon|title=rcon}} {{This is a|console command|name=rcon}} 该命令允许客户端在服务器上执行命令。服务器必须将<kbd>rcon_password</kbd>设置为非空字符串,且客户端必须设置相同的值才能执行命令。 语法: <code>rcon <命令></code> == 示例 == * <code>rcon say 这条say命令将从服务器控制台执行</code> * <code>rcon sv_cheats 1</code> == 参见 == * {{L|Source RCON Protocol}}")
- 00:41, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Script (Created page with "<div class="translated-content"> {{LanguageBar|script|title=script指令}} {{This is a|console command|name=script|notext=1|since=Left 4 Dead 2}} 该命令在所有实现了含有使用{{L|Squirrel}}语言的{{L|VScript}}游戏中可用,具体包括{{L|VScript#Squirrel|这些游戏}}。 == 语法 == <pre>script <代码></pre> == 描述 == 该命令从根表(root table)执行Squirrel代码。代码中可以包含空格,即使不使用引号{{code2|"}}。 == 限制...")
- 00:21, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Info target (Created page with "{{LanguageBar|info_target|title=信息目标实体}} {{TabsBar|main=gs|base=info_target}} {{Preserved entity}} {{This is a|点实体|name=info_target|sprite=1}} {{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}} 该实体可被多种不同实体使用,是任何需要指向、射击、注视或移动到特定目标的实体的通用目标。 它主要用作其他实体的目标,类似于{{L|info_null}}。对于{{L|light_spot|聚光灯}}来说,使用info_nu...")
- 00:19, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Fling (Created page with "{{Portal topicon}} {{p2 topicon}} {{LanguageBar|Fling|title=抛射}} {{ACategory|Portal}} {{ACategory|Portal 2 Level Design}} right right {{L|Fling|抛射}}是{{portalserieslinked|4}}中的基本移动技巧。玩家将自身或物体因重力产生的向下动能转换为同样大小但方向改为垂直向上、水平或斜向上的能量。这项技巧通过在玩家正下方远处放置一个传送门,并在目标移...")
- 00:17, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Aerial Faith Plate (Redirected page to Zh/Faith Plate) Tag: New redirect
- 00:16, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger catapult (Created page with "{{LanguageBar|trigger_catapult}} <!-- 当本页面更新为使用{{langsp}}或{{language subpage}}而非{{lang}}时,请将{{this is a}}移至基础页面,因为它会自动翻译。--> {{GMOD topicon}} {{P2 topicon}} {{TF2 topicon}} {{this is a|笔刷实体|name=trigger_catapult|game=传送门2|game1=军团要塞2|game2=盖瑞模组}} 在{{asrd|4}}中也有名为<code>trigger_catapult</code>的实体,但它似乎是功能不同的另一个实体。 <!-- 注释节...")
- 07:07, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Art Therapy (Portal 2) (Created page with "{{LanguageBar|Art Therapy|title=艺术治疗主题}} {{Portal 2 theme menu}} thumb|right|250px|官方艺术治疗课程中的地图示例。注意毒液地板、"体育场灯光"和测试区域后方的暴露结构 该主题仅出现在《传送门2》"Peer Review"合作DLC中。时间线设定介于{{L|Underground (Portal 2)|旧光圈科技}}与现代设施之间。测试发生在类似水库的大型开放区域,测试室本身未...")
- 07:03, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Move rope (Redirected page to Zh/Keyframe rope) Tag: New redirect
- 06:58, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Keyframe rope (Created page with "{{LanguageBar|title={{mono|move_rope / keyframe_rope}}}} {{Source topicon}} {{Preserved entity}} {{This is a|point entity|name=move_rope|name1=keyframe_rope|notitlechange=1}} {{CD|CRopeKeyframe|file1=rope.cpp}} 该实体用于标记{{L|Cables and Ropes|电缆与绳索}}中的节点。在编辑器中可能显示为<code>keyframe_rope</code>或<code>move_rope</code>,但两者在代码中完全一致。 传统上,绳索链的第一个实体使用<code>move_rope</code>...")
- 06:49, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 Level Creation (Redirected page to Category:Zh/Portal 2 Level Design) Tag: New redirect