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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 00:50, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Rcon (Created page with "{{LanguageBar|rcon|title=rcon}} {{This is a|console command|name=rcon}} 该命令允许客户端在服务器上执行命令。服务器必须将<kbd>rcon_password</kbd>设置为非空字符串,且客户端必须设置相同的值才能执行命令。 语法: <code>rcon <命令></code> == 示例 == * <code>rcon say 这条say命令将从服务器控制台执行</code> * <code>rcon sv_cheats 1</code> == 参见 == * {{L|Source RCON Protocol}}")
  • 00:41, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Script (Created page with "<div class="translated-content"> {{LanguageBar|script|title=script指令}} {{This is a|console command|name=script|notext=1|since=Left 4 Dead 2}} 该命令在所有实现了含有使用{{L|Squirrel}}语言的{{L|VScript}}游戏中可用,具体包括{{L|VScript#Squirrel|这些游戏}}。 == 语法 == <pre>script <代码></pre> == 描述 == 该命令从根表(root table)执行Squirrel代码。代码中可以包含空格,即使不使用引号{{code2|"}}。 == 限制...")
  • 00:21, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Info target (Created page with "{{LanguageBar|info_target|title=信息目标实体}} {{TabsBar|main=gs|base=info_target}} {{Preserved entity}} {{This is a|点实体|name=info_target|sprite=1}} {{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}} 该实体可被多种不同实体使用,是任何需要指向、射击、注视或移动到特定目标的实体的通用目标。 它主要用作其他实体的目标,类似于{{L|info_null}}。对于{{L|light_spot|聚光灯}}来说,使用info_nu...")
  • 00:19, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Fling (Created page with "{{Portal topicon}} {{p2 topicon}} {{LanguageBar|Fling|title=抛射}} {{ACategory|Portal}} {{ACategory|Portal 2 Level Design}} right right {{L|Fling|抛射}}是{{portalserieslinked|4}}中的基本移动技巧。玩家将自身或物体因重力产生的向下动能转换为同样大小但方向改为垂直向上、水平或斜向上的能量。这项技巧通过在玩家正下方远处放置一个传送门,并在目标移...")
  • 00:17, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Aerial Faith Plate (Redirected page to Zh/Faith Plate) Tag: New redirect
  • 00:16, 30 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger catapult (Created page with "{{LanguageBar|trigger_catapult}} <!-- 当本页面更新为使用{{langsp}}或{{language subpage}}而非{{lang}}时,请将{{this is a}}移至基础页面,因为它会自动翻译。--> {{GMOD topicon}} {{P2 topicon}} {{TF2 topicon}} {{this is a|笔刷实体|name=trigger_catapult|game=传送门2|game1=军团要塞2|game2=盖瑞模组}} 在{{asrd|4}}中也有名为<code>trigger_catapult</code>的实体,但它似乎是功能不同的另一个实体。 <!-- 注释节...")
  • 13:40, 29 June 2025 OdstGamingEternalyt talk contribs created page File:Zeno Clash - Fight.jpg (This Image Is Showing Zeno_Clash Running On {{l4dbranch|4}})
  • 13:40, 29 June 2025 OdstGamingEternalyt talk contribs uploaded File:Zeno Clash - Fight.jpg (This Image Is Showing Zeno_Clash Running On {{l4dbranch|4}})
  • 07:07, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Art Therapy (Portal 2) (Created page with "{{LanguageBar|Art Therapy|title=艺术治疗主题}} {{Portal 2 theme menu}} thumb|right|250px|官方艺术治疗课程中的地图示例。注意毒液地板、"体育场灯光"和测试区域后方的暴露结构 该主题仅出现在《传送门2》"Peer Review"合作DLC中。时间线设定介于{{L|Underground (Portal 2)|旧光圈科技}}与现代设施之间。测试发生在类似水库的大型开放区域,测试室本身未...")
  • 07:03, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Move rope (Redirected page to Zh/Keyframe rope) Tag: New redirect
  • 06:58, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Keyframe rope (Created page with "{{LanguageBar|title={{mono|move_rope / keyframe_rope}}}} {{Source topicon}} {{Preserved entity}} {{This is a|point entity|name=move_rope|name1=keyframe_rope|notitlechange=1}} {{CD|CRopeKeyframe|file1=rope.cpp}} 该实体用于标记{{L|Cables and Ropes|电缆与绳索}}中的节点。在编辑器中可能显示为<code>keyframe_rope</code>或<code>move_rope</code>,但两者在代码中完全一致。 传统上,绳索链的第一个实体使用<code>move_rope</code>...")
  • 06:49, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2 Level Creation (Redirected page to Category:Zh/Portal 2 Level Design) Tag: New redirect
  • 06:49, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Portal2 (Redirected page to Zh/Portal 2) Tag: New redirect
  • 06:48, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Faith Plate (Created page with "{{LanguageBar|Faith Plate|title=信仰弹射板}} {{lang|Faith Plate}}{{p2 topicon}} thumb|right '''信仰弹射板'''(Faith plates)或称'''弹射器'''是{{L|Portal2|《传送门2》}}中的弹跳垫。它们可以弹射物体如{{L|npc_portal_turret_floor|炮塔}}、{{L|cube (Portal 2)|立方体}}和玩家。 ==创建方法== 有多个实例可用;但{{Ent|trigger_catapult}}需要手动添加。设置其输出来触发实例,包...")
  • 06:46, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Underground (Portal 2) (Created page with "{{LanguageBar|Portal 2 theme menu|title=《传送门2》废弃设施主题}} {{Portal 2 theme menu}} 此{{L|Portal 2|《传送门2》}}美学主题展现在'''光圈科技实验室'''较新区域下方数英里处已被废弃的旧竖井中。其特点是黑暗、腐朽和简单实用。测试室由未完工的胶合板和金属脚手架搭建而成。巨型背景由开挖的基岩、混凝土和浓缩球体构成。环境音效包括浓缩球体外部的岩石声、...")
  • 06:35, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Int (Redirected page to Zh/Integer) Tag: New redirect
  • 06:34, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/$keyvalues (Created page with "{{LanguageBar|$keyvalues|title=$keyvalues}} {{this is a|QC命令|name=$keyvalues}} 该命令用于在.mdl文件中嵌入任意{{L|keyvalue|键值}}。 {{note|由于这些值是任意的,{{L|studiomdl}}在编译模型时无法验证其正确性。}} 程序员可以通过<code>modelinfo->GetModelKeyValueText(GetModel())</code>和<code>{{L|KeyValues}}</code>类访问$keyvalues块。 == 语法 == $keyvalues { ''键值数据'' } == 常用键值 == 完整列表...")
  • 06:19, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/I/O (Redirected page to Zh/Inputs and Outputs) Tag: New redirect
  • 05:33, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Use (Created page with "{{LanguageBar|Use|title=使用功能}} {{TabsBar|main=gs|base=Use}} {{toc-right}} 所有实体都有一个<code>Use</code>{{L|input|输入}},尽管许多实体对此不做响应。任何实体都可以设置自定义使用功能(参见{{↓|Programming}}),如果没有自定义功能则默认行为是将使用操作转发给实体的{{L|parent|父级}}。通常,使用功能执行玩家与实体交互时期望的操作(例如开门/关门、拾取物理对象)。有...")
  • 05:30, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Func button (Created page with "{{LanguageBar|func_button|title=func_button实体}} {{TabsBar|main=gs2|base=func_button}} {{CD|CBaseButton|file1=buttons.cpp}} {{This is a|brush entity|name=func_button}} 该实体设计用于玩家可使用的按钮。当玩家使用{{L|+use}}时,按钮会移动到按下位置。 要查看使用<code>func_button</code>制作键盘的示例,请参阅{{L|button_keypad}}预设。 {{tip|如果需要在模型上创建按钮(通过伤害按钮笔刷触发输出),可...")
  • 05:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Opening doors with func button (Created page with "{{LanguageBar|Door Button Setup|title=门按钮设置}} = 创建门体 = 这将是按钮控制的开启门。可以使用{{L|func_door}}、{{L|prop_door_rotating}}或它们的组合。只需为门命名,并建议取消勾选"use opens"选项,强制玩家必须使用按钮开门。将门的自动关闭时间设为永不(-1)可能是个好主意。 = 创建按钮 = 创建一个{{L|func_button}}用于控制门体开启。添加OnPressed输出,触发门的Open(或T...")
  • 05:20, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Making lights turn on and off with a "trigger multiple" (Created page with "{{LanguageBar|Triggered Lighting Tutorial|title=触发式灯光教程}} {{Multiple issues| {{Dead end|date=January 2024}} {{Orphan|date=January 2024}} }} 本教程章节将指导您制作一个当玩家进入房间时自动开启,离开时自动关闭的灯光系统。 === 设置触发器 === frameless|right|触发器实体示意图 1. 在需要应用此效果的房间门口,使用trigger纹理创建一个笔刷 2. 选中刚创建的笔刷,...")
  • 05:17, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/BSP flags (Created page with "{{LanguageBar|BSP flags|title=BSP标志}} {{disambig}} * {{L|BSP flags (Quake and GoldSrc)|雷神之锤和金源引擎BSP标志}} * {{L|BSP flags (Quake II)|雷神之锤II BSP标志}} * {{L|BSP flags (Source)|起源引擎BSP标志}}")
  • 05:15, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Material map compile flags (Created page with "{{LanguageBar|{{PAGENAME}}|title=材质编译标志}} 存在多个以<code>%</code>符号而非<tt>$</tt>开头的特殊{{L|:Category:List of Shader Parameters|着色器参数}}。这些参数被编译工具读取以改变其所附着面或笔刷的属性。大多数用于生成特殊的<code>tools/</code>纹理,但也可用于其他材质。<br> 除特别说明外,大多数标志都是{{L|boolean|布尔}}属性。 详见{{L|Tool textures|工具纹理}}了解各材...")
  • 05:11, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Material Map Compile Flags (Redirected page to Zh/Material map compile flags) Tag: New redirect
  • 05:09, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip textures (Redirected page to Zh/Clip texture) Tag: New redirect
  • 05:08, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip texture (Created page with "{{LanguageBar|Clip textures|title=碰撞纹理}} ''{{L|Tool textures#Clips|裁剪}}纹理''是不可见的{{L|tool texture|工具纹理}},用于限制移动(通常是玩家的移动)。使用'''碰撞纹理'''的{{L|brush|笔刷}}通常称为''碰撞笔刷''。在{{L|Source|起源引擎}}中,通用的专用碰撞纹理是''Clip'',但也有替代品如''Player Clip''、''(Player) Control Clip''和''NPC Clip''。这些都属于同一个''Clips''{{L|VisGroup|可...")
  • 05:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip (Created page with "{{LanguageBar|Clip|title=Clip}} {{disambig}} '''Clip'''可以指: *{{L|Clip textures|碰撞纹理}},用于限制移动的不可见{{L|tool textures|工具纹理}} *{{L|Hammer Clipping Tool|Hammer裁剪工具}},用于使用"裁剪平面"切割当前选中的笔刷")
  • 04:38, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Gameinfo (Redirected page to Zh/gameinfo.txt) Tag: New redirect
  • 04:25, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Tool textures (Source) (Created page with " == Optimization == {| class="standard-table" |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" ! width="64px" style="background-color: #323232;color:white" | Image ! width="110px" style="background-color: #323232;color:white" | Filename ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> world brush ! width="75px" style="background-color: #323232;color:white" | Casts shadows ! width="75px" style="background-color: #3...")
  • 04:24, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Tool textures (Created page with "{{LanguageBar|Tool textures}} {{disambig}} '''工具材质'''主要用于工具软件,有时也被引擎用于特殊功能处理: * {{L|Tool textures (GoldSrc)}} - 所有{{gldsrc|1}}引擎游戏可用的工具材质 * {{L|Tool textures (Source)}} - 所有{{src|1}}引擎游戏可用的工具材质 * {{L|Tool textures (Source)/Third-party games|第三方Source工具材质}} - 第三方{{src|1}}引擎游戏特有的工具材质 * {{L|Tool textures (Source 2)}} - 所...")
  • 04:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entities (Redirected page to Zh/Entity) Tag: New redirect
  • 04:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Brushes (Redirected page to Zh/Brush) Tag: New redirect
  • 04:21, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Mesh entity (Created page with "{{LanguageBar|title=网格实体}} {{ACategory|Entities by type}} {{ACategory|Source 2}} {{Subpage|{{L|Entities}}}} '''网格实体'''仅在{{source2|4}}中可用,用于取代{{source|4}}的{{L|brush entity}}。由于{{Source2|4}}不再使用{{L|BSP}} {{L|brushes}},需要关联几何体的{{L|entities}}现在改为绑定到Hammer网格。 {{Note|尽管如此,Hammer的实体报告中仍会显示笔刷实体,实际上它们已是网格实体。}} == 网格实...")
  • 04:14, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hitbox (Created page with "{{LanguageBar|Hitbox}} {{ACategory|Modeling}} {{ACategory|Glossary}} right|250px '''Hitbox'''是用于伤害检测的隐形框体(通常为多个框体组合),用于近似表示{{L|model}}的轮廓。由于游戏模型面数过高无法实时计算命中检测,故采用此简化方案。 与{{L|bounding box|边界框}}的区别: * 命中框更复杂且更接近模型外形 * 边界框通常为单一长方体,用于移动碰撞检测 ==...")
  • 04:13, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/QPhysics (Redirected page to Zh/VPhysics#QPhysics) Tag: New redirect
  • 04:12, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bounding box (Created page with "{{LanguageBar|Bounding box|title=边界框}} {{ACategory|QPhysics}} 400x300px|right|thumbnail|"mins"和"maxs"示意图 '''边界框'''(轴对齐边界框AABB和定向边界框OBB)是自动生成的隐形框体,用于定义实体的粗略尺寸。其主要作用是在实体可见时执行{{L|QPhysics}}碰撞检测(通常在更复杂的检测之前进行)。 如图所示,边界框由两个坐标点构成: * ''"mins"''(最...")
  • 04:10, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Filters (Redirected page to Category:Zh/Filters) Tag: New redirect
  • 04:09, 29 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Filters (Created page with "{{LanguageBar|Category:Filters|title=过滤器}} {{ACategory|Entities}} {{ACategory|Glossary}} 许多实体可以使用过滤器:这种实体会检查每个潜在的激活者,只有符合特定条件才会放行。本页下方列出了所有过滤器实体。 {{tip|可使用{{ent|filter_multi}}组合多个过滤器。}} === 示例 === * {{L|Filter Applications}} * [http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseDoorFilter.zip wiseDoorFilter.zip](...")
  • 04:07, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity Tool (Redirected page to Zh/Hammer Entity Tool) Tag: New redirect
  • 04:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/HammerObjectPropertiesDialog (Redirected page to Zh/Hammer Object Properties Dialog) Tag: New redirect
  • 04:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Keyvalues (Redirected page to Zh/Keyvalue) Tag: New redirect
  • 04:01, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Object Properties Dialog (Created page with "{{LanguageBar|Object Properties dialog|title=对象属性对话框}} {{ACategory|Hammer Dialogs}} '''对象属性对话框'''是修改{{L|entity}}属性的主要方式,也可调整{{L|VisGroup}}属性(针对单个或多个笔刷)。非实体对象仅显示VisGroup选项卡。具体实体信息参见{{L|list of entities}}。 对话框中的类名及其{{L|KeyValues}}、{{L|Inputs and Outputs}}和{{L|Hammer Object Properties Dialog#Flags Tab}}取决于加载的{{L|...")
  • 03:56, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Triggers (Created page with "{{LanguageBar|Triggers|title=触发器}} {{ACategory|Glossary}} {{ACategory|Level Design}} {{ACategory|Programming}} '''触发器'''是能对其他实体存在作出响应的{{ent|entity}}。地图制作者可以创建触发器{{L|brush}}和触发器{{L|Mesh#Source_2|网格}},而程序员可以将任何对象设为触发器。{{Note|触发器中的<tt>Angles</tt>键值会在游戏中使其旋转。这可能有用,但如果残留未删除也会造成问题。}} ==...")
  • 03:55, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger (Created page with "{{LanguageBar|Trigger|title=Trigger}} {{ent not in fgd|nolink=1}} {{CD|CBaseTrigger|file1=triggers.cpp}} {{ACategory|CBaseTrigger}} {{this is a|brush entity|name=trigger}} 这是一个通用触发器{{ent|entity}},所有{{L|triggers}}都继承自它。 {{note|该实体主要用于调试目的(类似{{ent|funCBaseFlex}}),实际用途有限。生成时未调用关键的[https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/m...")
  • 03:53, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger proximity (Created page with "{{LanguageBar|CTriggerProximity|title=触发距离检测}} {{CD|CTriggerProximity|file1=trigger.cpp}} {{this is a|brush entity|name=trigger_proximity}} 用于测量{{L|trigger}}体积内实体与指定点的距离(在给定半径范围内)。当实体位于中心点时,''NearestEntityDistance''输出为0;当实体位于半径边缘时输出为1。 {{note|此实体无法可靠检测实体何时离开半径范围,因此仅适用于检测实体接近情况。这...")
  • 03:51, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger look (Created page with "{{LanguageBar|Trigger look|title=Trigger look}} {{CD|CTriggerLook|file1=triggers.cpp}} {{this is a|brush entity|name=trigger_look}} 用于当玩家注视某物时触发事件。 当玩家在触发体积内注视目标实体达到指定时间后,会触发'''OnTrigger'''输出。如果玩家离开触发区域或移开视线,计时器将重置。 如果勾选了'''Use Velocity instead of facing'''属性(Flags),触发器将使用玩家速度而非视角方向来判...")
  • 03:45, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Orange Box (Created page with "{{LanguageBar|Orange Box|title=橙盒}} '''{{PAGENAME}}'''可能指: # {{orangebox|4|nt=0}} - 2007-2009年的引擎分支(最后一个需要依赖{{hl2|1}}大部分内容才能正常运行的引擎版本)。亦称{{src07|3.1}}。本页面也提供{{src09|3.1}}版本。 # {{TOB|4}} - 包含以下游戏的捆绑包:{{hl2|3.1}}、{{hl2lc|3.1}}(仅PC)、{{hl2ep1|3.1}}、{{hl2ep2|3.1}}、{{portal|3.1}}、{{tf2|3.1}}。 # {{TOBC|4}} - 上述PC捆绑包的主机版...")
  • 03:41, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Logic playerproxy (Created page with "{{LanguageBar|CLogicPlayerProxy|title=逻辑玩家代理}} {{CD|CLogicPlayerProxy|file1=logic_playerproxy.cpp}} {{this is a|logical entity|name=logic_playerproxy|sprite=playerproxy_this_icon_from_black_mesa_game.png|game=半条命2系列|game1=传送门系列|game2=异形丛生|game3=反恐精英:全球攻势|game4=黑山}} 用于在玩家和游戏世界之间传递输入/输出信号。 {{note|输出仅会在地图中该实体的第一个实例上触发。}} {{note...")
  • 23:24, 28 June 2025 CHILLMODEA talk contribs created page Talk:List of The Stanley Parable console commands and variables (Dead Hyperlink: new section)
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