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22 February 2025

  • 04:4004:40, 22 February 2025 diff hist +21,215 N Counter-Strike: Source/Scripting/Game EventsCreated page with "{{toc-right}} This article lists game events in Counter-Strike Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{tip..."

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10 February 2025

  • 07:3807:38, 10 February 2025 diff hist −4 VCSNo edit summary
  • 07:3607:36, 10 February 2025 diff hist +735 N VCSCreated page with "{{stub}} The '''Valve Compiled Shader''' (''.vcs'') file format stores all shader bytecode for a given pixel or vertex shader. == Format == Some of the structure is [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/materialsystem/shader%20vcs%20version.h publicly available in the SDK]. ====Header==== {|class="standard-table" ! Type || Meaning || Description |- | int32 || Version || 1 to 6. Version 6 is the latest and most common one |- | int..."

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