User contributions for MrFunreal
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6 March 2023
- 10:1610:16, 6 March 2023 diff hist +15 m $emissiveblend →Flowing: renamed a texture used to make better sense in the example
- 10:1510:15, 6 March 2023 diff hist +970 Glowing textures (Source) →$emissiveblend: made better examples for static and flowing emissiveblend textures
- 10:1210:12, 6 March 2023 diff hist +919 $emissiveblend fixed an realier mistake. Emissiveblend can be static and flowing, but they require different setups for each use.
- 03:3003:30, 6 March 2023 diff hist +95 Glowing textures (Source) →$emissiveblend: added warning about emissiveblend not adhering to uvmaps
- 03:2903:29, 6 March 2023 diff hist +94 $emissiveblend added warning about how emissiveblend does not adhere to the uvmap.
20 February 2023
- 11:0211:02, 20 February 2023 diff hist +549 Item ammo crate →Keyvalues: Made table look nicer
19 February 2023
- 02:3802:38, 19 February 2023 diff hist +185 Grenade helicopter added info on it being inactive when caught via +use. Also changed old entity template for new one
16 February 2023
- 05:5405:54, 16 February 2023 diff hist −16 User:MrFunreal No edit summary
- 02:1602:16, 16 February 2023 diff hist −4 $detail →Parameters and Effects: turned the mode list into a nice table
- 01:5401:54, 16 February 2023 diff hist −49 $envmapmask →Alternative methods: made the format way nicer to look at by utilizing bullet list
22 December 2022
- 04:5404:54, 22 December 2022 diff hist +2 $treesway edited "since l4d" to "since l4d2". Cause L4D does not support $treesway.
21 October 2022
- 13:3813:38, 21 October 2022 diff hist +43 List of Garry's Mod console commands and variables changed page title using template.
- 13:3213:32, 21 October 2022 diff hist +51 Garry's Mod →Links
- 13:3113:31, 21 October 2022 diff hist +317,424 N List of Garry's Mod console commands and variables created page
13 October 2022
- 08:2708:27, 13 October 2022 diff hist 0 $emissiveblend →Example: made a mistake with the default descriptions for the mask and color textures. they were flipped.
- 08:2508:25, 13 October 2022 diff hist −25 Glowing textures (Source) →$emissiveblend: madea mistake originally. the descriptions for the glowign texture and its mask were flipped.
4 October 2022
- 11:4711:47, 4 October 2022 diff hist +422 $sequence →Simple: added numframes, because it also works on $sequence. At least in L4D2
- 11:4511:45, 4 October 2022 diff hist +238 $animation →Utility: added note about how numframes starts on frame 1
30 August 2022
- 05:1505:15, 30 August 2022 diff hist +152 $lod corrected my previous bug report. Further testing showed that the edge distance had nothing to do with the problem i had, but makign an edge split, or merging them caused it.
19 August 2022
- 16:5016:50, 19 August 2022 diff hist +663 Point broadcastclientcommand added same warning as servercommand and clientcommand has.
- 16:5016:50, 19 August 2022 diff hist −185 Point clientcommand reworded the warning because it was quite long and a bit hard to understand.
- 16:5016:50, 19 August 2022 diff hist −179 Point servercommand reworded the warning because it was quite long and a bit hard to understand.
18 August 2022
- 04:5904:59, 18 August 2022 diff hist +19 m Material map compile flags →Additive Flags: turned %CompileLadder into a link to the dedicated page, which contains more info about this flag.
- 04:5804:58, 18 August 2022 diff hist +1,452 CompileLadder Reworded entire page and added more ladder examples.
- 04:4204:42, 18 August 2022 diff hist +353 Material map compile flags reformatted intoduction line, mentioning compileladder and compileteam being unique. Also reworded description of compileladder
17 August 2022
- 14:3914:39, 17 August 2022 diff hist +73 Material map compile flags →Clips: added mention of %CompilePlayerControlClip using $surfaceprop player_control_clip
- 13:4213:42, 17 August 2022 diff hist −35 Left 4 Dead Infected Populations →Creating a User-Defined Population: rewrote warning to be clearer.
- 13:3213:32, 17 August 2022 diff hist +799 Info infected zoo maker rewrote the bug note as to why this entity crashes the model. Added note on how to work without this entity.
- 09:4209:42, 17 August 2022 diff hist +371 Material map compile flags →Exclusive Flags: Added Playercontrolclip and separated clips from the other exclusive flags.
15 August 2022
- 15:3015:30, 15 August 2022 diff hist +174 User:MrFunreal No edit summary
- 15:2615:26, 15 August 2022 diff hist +508 N Template talk:GitHub Created page with "====Was this really required?==== This template is nothing but a fancy way of phrasing links to github. I mean <code><nowiki>[https://github.com/MrFunreal GitHub]</code></nowi..." current
- 13:0113:01, 15 August 2022 diff hist +16 Material map compile flags →Additive Flags: swapped "only in l4d2" to "only in l4d and l4d2
- 12:5712:57, 15 August 2022 diff hist +615 Material map compile flags reformatted long list into a compact table. Also removed images and instead just listed in plain text which vmt they're found in.
13 August 2022
- 11:0211:02, 13 August 2022 diff hist +1 m $emissiveblend →Example: moved a line in the example code because i wrote it on the wrong line.
- 11:0211:02, 13 August 2022 diff hist +2 m Glowing textures (Source) →$emissiveblend: moved a line in the example codes, because i wrote it on the wrong lines
11 August 2022
- 20:1020:10, 11 August 2022 diff hist +1,013 $emissiveblend →Example: added a very basic example of a static emissiveblend
- 20:0720:07, 11 August 2022 diff hist +174 Glowing textures (Source) added amissiveblend to listing at the very top of the page
- 20:0120:01, 11 August 2022 diff hist +3,208 Glowing textures (Source) Added info on emissiveblend and an image to compare selfillum, emissiveblend and detail glows.
- 19:4719:47, 11 August 2022 diff hist +129 N File:Source glow comparision.png This image shows comparisions between three different kinds of glowing textures, to be used on Glowing_Textures current
- 16:3616:36, 11 August 2022 diff hist +206 Glowing textures (Source) added warning about selfillum and phong not working together.
23 July 2022
- 20:1120:11, 23 July 2022 diff hist +63 Addoninfo.txt Undo revision 260865 ... The edit had removed "A single string can be used instead if needed. (e.g. Coach)", but that is really possible, so removing the info is bad practice. Plus, his edit summary was a link to a campaign, for some reason. Tag: Undo
- 15:0415:04, 23 July 2022 diff hist +179 Refract →Syntax: added $spitternoisetexture
4 June 2022
- 04:4904:49, 4 June 2022 diff hist +445 Addoninfo.txt →Content Tagging: added bug note about custom collisionmodels
- 03:4903:49, 4 June 2022 diff hist +343 Addoninfo.txt →Content Tagging: added note about forcing mods on campaigns. which was added before but someone removed it
2 June 2022
- 08:0608:06, 2 June 2022 diff hist +248 Non-FGD features added "what links here" to document all entities (or at least pages) that mention missing FGD feautres
- 07:1107:11, 2 June 2022 diff hist +261 Soundscape →Common keyvalues: added note to Origin keyvalue
- 05:4305:43, 2 June 2022 diff hist −4 Soundscape →Common keyvalues: changed the "Origin" keyvalues "Since" template from Portal 2 to l4d. Even L4D1 soundscapes use origin and they work.
25 May 2022
- 03:5203:52, 25 May 2022 diff hist +462 Tool textures (Source) added note about brush entities being able to perform similar tasks to tool entities, which could be considered.
23 May 2022
- 13:4913:49, 23 May 2022 diff hist +232 FGD →Individual Entity listings: added note that keyvalue descriptions cannot use \n
- 09:2109:21, 23 May 2022 diff hist −1 m Soundscape fixed a typo