User contributions for Ficool2
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18 January 2019
- 14:5414:54, 18 January 2019 diff hist +2 $scale a
- 14:5114:51, 18 January 2019 diff hist −18 $scale No edit summary
- 14:4814:48, 18 January 2019 diff hist +83 $scale No edit summary
16 January 2019
- 04:1604:16, 16 January 2019 diff hist +638 Reshaping solids reverted
10 January 2019
- 11:2011:20, 10 January 2019 diff hist −231 Displacement No edit summary
- 10:2010:20, 10 January 2019 diff hist +40 VBSP No edit summary
5 January 2019
- 14:0914:09, 5 January 2019 diff hist −27 Lightmap No edit summary
4 January 2019
- 14:1914:19, 4 January 2019 diff hist −50 Tf glow No edit summary
- 14:1014:10, 4 January 2019 diff hist +44 Tf glow Clean up
- 07:3907:39, 4 January 2019 diff hist 0 File:Light environment.png Ficool2 uploaded a new version of File:Light environment.png
- 07:3907:39, 4 January 2019 diff hist 0 File:Light.png Ficool2 uploaded a new version of File:Light.png current
- 07:3907:39, 4 January 2019 diff hist 0 File:Env shake.png Ficool2 uploaded a new version of File:Env shake.png current
- 07:3807:38, 4 January 2019 diff hist 0 File:Gibshooter.png Ficool2 uploaded a new version of File:Gibshooter.png current
- 07:3707:37, 4 January 2019 diff hist 0 File:Env shooter.png Ficool2 uploaded a new version of File:Env shooter.png current
- 07:3607:36, 4 January 2019 diff hist 0 File:Multisource.png Ficool2 uploaded a new version of File:Multisource.png current
- 07:3507:35, 4 January 2019 diff hist 0 File:Env explosion.png Ficool2 uploaded a new version of File:Env explosion.png current
- 07:3307:33, 4 January 2019 diff hist 0 File:Ambient generic.png Ficool2 uploaded a new version of File:Ambient generic.png
3 January 2019
- 06:4006:40, 3 January 2019 diff hist +88 Ambient generic Another bug, fixed formatting and added BaseEntity
29 December 2018
- 15:0915:09, 29 December 2018 diff hist +74 Render modes Added Render Mode 6, its useless
28 December 2018
- 17:0317:03, 28 December 2018 diff hist +116 Ambient generic No edit summary
- 16:4516:45, 28 December 2018 diff hist +31 Modulate No edit summary
- 16:1916:19, 28 December 2018 diff hist −1 Modulate US English is used on this wiki, the interpolation trick you mentioned is not suitable because the Modulate shader suffers color banding (see for yourself in-game), baking the entire gradient bypasses this
- 12:2312:23, 28 December 2018 diff hist −27 Modulate Vertex coloring is not super low res, the vertex coloring gradients need to be baked as a texture, and you need a high-res texture for that to look decent at all
- 07:1507:15, 28 December 2018 diff hist +228 Modulate Re-added forum link until the method to fake vertex coloring/lightmapping with this shader is described (like on the thread)
25 December 2018
- 19:1619:16, 25 December 2018 diff hist −65 VIS optimization Undo revision 221187 by Haaselh0ff (talk)
- 19:1319:13, 25 December 2018 diff hist −65 VIS optimization Undo revision 221185 by Haaselh0ff (talk)
- 19:1019:10, 25 December 2018 diff hist −76 VIS optimization Undo revision 221182 by Haaselh0ff (talk)
- 19:0419:04, 25 December 2018 diff hist −4 VIS optimization Undo revision 221180 by Haaselh0ff (talk)
- 19:0319:03, 25 December 2018 diff hist −4 VIS optimization Undo revision 221178 by Haaselh0ff (talk)
- 19:0019:00, 25 December 2018 diff hist −95 VIS optimization Undo revision 221176 by Haaselh0ff (talk)
- 18:5818:58, 25 December 2018 diff hist −95 VIS optimization Undo revision 221174 by Haaselh0ff (talk)
- 18:5718:57, 25 December 2018 diff hist −89 VIS optimization Undo revision 221172 by Haaselh0ff (talk)
- 18:5418:54, 25 December 2018 diff hist −89 VIS optimization Undo revision 221170 by Haaselh0ff (talk)
- 18:5318:53, 25 December 2018 diff hist −89 VIS optimization Undo revision 221168 by Haaselh0ff (talk)
- 18:5118:51, 25 December 2018 diff hist −89 VIS optimization Undo revision 221166 by Haaselh0ff (talk)
- 18:5018:50, 25 December 2018 diff hist −89 VIS optimization Undo revision 221164 by Haaselh0ff (talk)
- 18:4818:48, 25 December 2018 diff hist −89 VIS optimization Undo revision 221162 by Haaselh0ff (talk)
- 18:4618:46, 25 December 2018 diff hist −89 VIS optimization Undo revision 221160 by Haaselh0ff (talk)
- 18:4618:46, 25 December 2018 diff hist −89 VIS optimization Undo revision 221158 by Haaselh0ff (talk)
- 18:4518:45, 25 December 2018 diff hist −89 VIS optimization Undo revision 221156 by Haaselh0ff (talk)
- 18:4418:44, 25 December 2018 diff hist −89 VIS optimization Undo revision 221154 by Haaselh0ff (talk)
- 18:4318:43, 25 December 2018 diff hist −89 VIS optimization Undo revision 221152 by Haaselh0ff (talk)
- 18:4118:41, 25 December 2018 diff hist −89 VIS optimization Undo revision 221150 by Haaselh0ff (talk)
- 18:3518:35, 25 December 2018 diff hist −89 VIS optimization No edit summary
- 17:4817:48, 25 December 2018 diff hist −89 VIS optimization Carve is good, I have a feeling you are just bandwagoning on the Source engine discord with the cavr is bad!!! statement without you ever even using it. Also carve has not reason to be related to this if it does then you should say to never use the ArchTo
- 16:5716:57, 25 December 2018 diff hist −60 VIS optimization Carve note is useless as the thing will fall under the func_detail part
- 12:2312:23, 25 December 2018 diff hist −41 Mipmapping yes they do, look at the v_shotgun model in TF2 and notice the seaming on the barrel due to mipmapping (turn off anistropic filtering)
20 December 2018
- 04:1504:15, 20 December 2018 diff hist +293 Func rotating Added the rewritten bug back to inform of people who are unaware that this now works in the future
10 December 2018
- 14:0014:00, 10 December 2018 diff hist +145 $blendtintbybasealpha No edit summary
9 December 2018
- 12:4212:42, 9 December 2018 diff hist −47 $phong No edit summary