Source 2006
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La rama de motor Source 2006, también llamado la rama de Episode One ("episodio uno"), se lanzó en 2006 con
Half-Life 2: Episode One. Se volvió por la rama
Source 2007. Necesita contenido de
Half-Life 2 para funcionar.
Los juegos Source SDK y SDK Base

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son libres para todos usuarios de Steam.
Características
Nuevo después de Source 2004:
- Renderización de Alto Rango Dinámico
- Simulación de ajuste de una apertura y de valores de brillo afuera de rango real de pantallas.
- Sombreado de Phong

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: Reverberaciones difusas para piel y otras superficies rugosas de modelos.

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- Más detalla y formas más intensas para actuaciones en primer plano.
- Interacciones dinámicas

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- Interacciones dinámicas entre NPCs usando animaciones especiales.
- Texturas de lightwarp

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- Texturas 1D que tiñen materiales por texel dependiendo en sus brillo.
- DirectX 9 Shader Model 3

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- Libera rendimiento de sombreador enormemente mejorado.
- Formas de props detallas

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: Sprites mejorados que se mecen en brisa y se inclinan alejado de jugadores cercanos.
Disponibilidad
Código de la rama 2006 se incluye en la aplicación obsoleta Source SDK.
- 2006
Source SDK Base 2006
- 2006
Dark Messiah of Might and Magic
- 2007
Eternal Silence
- 2007
Fortress Forever
- 2007
Insurgency
- 2007
Source[confirmar]