디컴파일은 컴파일된 레벨과 생성된 소스들을 맵 에디터로 불러들일수 있게 만드는 한 가지 과정입니다. 디컴파일된 레벨들은 재컴파일 한것과 유사해보입니다, 그들은 정확히 재조립된 맵이 아닙니다. 이것은 학습과, 측정, 그리고 사찰에 매우 유용하지만, 바로 재컴파일하여 사용하기는 좋지 않습니다. 근본적 소스는 재조립과 수정에 유용합니다.
다른 사람의 작품을 무단으로 재조립, 수정, 혹은 모방하는 행동은 저작권 법에 의해서 처벌받으실수 있습니다.
디컴파일 도구
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EntSpy
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BSPSource
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Vmex
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BSP2MAP
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MapFool
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xwad
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WinBSPC
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BSP Viewer
시작해 봅시다!
Java 언어로 서술된 최근의 디컴파일러 BSPSource(en)가 있습니다. 당신은 최신 버전의 Java Runtime Enviroment (JRE)가 필요합니다, 당신은 Sun 이곳에서 BSPSource 를 구동하기 위해 다운로드 하실수 있습니다, 설치 하셧다면, 당신의 맵을 디컴파일할 준비가 되신겁니다.
Valve 맵 추출하기
(메모: 이 강의는 당신이 SteamPipe beta 업데이트를 어느 Orange Box 타이틀에게 적용했다고 가정합니다. 2007년 이후에 출시된 싱글, 멀티 플레이어 게임 타이틀은 이미 그들의 컨텐츠가 \steamapps\common\
속에 있을것입니다.)
- GCFScape(en) 설치.
- GCFScape를 설치하셧다면,
File >> Open
로 이동해주세요.
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Counter-Strike: Global Offensive(en) maps, open \steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk
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Day of Defeat: Source(en) 맵들은, \steamapps\common\Day of Defeat Source\dod\dod_pak_dir.vpk
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Half-Life 2(en) 맵들은, open \steamapps\common\half-life 2\hl2\hl2_misc_dir.vpk
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Half-Life 2: Deathmatch(en) 맵들은, \steamapps\common\half-life 2 deathmatch\hl2mp\hl2mp_pak_dir.vpk
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Half-Life 2: Episode One(en) 맵들은, \steamapps\common\half-life 2\episodic\ep1_pak_dir.vpk
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Half-Life 2: Episode Two(en) 맵들은, \steamapps\common\half-life 2\ep2\ep2_pak_dir.vpk
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Portal(en) 맵들은, \steamapps\common\portal\portal\portal_pak_dir.vpk
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Portal 2(en) 맵들은, steamapps\common\portal 2\portal2\pak01_dir.vpk
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Team Fortress 2(en) 맵들은, \steamapps\common\Team Fortress 2\tf\tf2_misc_dir.vpk
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Left 4 Dead(en) 맵들은, steamapps\common\left 4 dead\l4d\pak01_dir.vpk
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Left 4 Dead 2(en) 맵들은, steamapps\common\left 4 dead 2\l4d2\pak01_dir.vpk
메모:Left 4 Dead, Left 4 Dead 2, 그리고 Portal 2 은 또한 DLC 들을 위한 폴더가 있습니다, 예를 들어:
steamapps\common\portal2\portal2_dlc1\pak01_dir.vpk
, steamapps\common\left 4 dead\l4d_dlc1\pak01_dir.vpk
, steamapps\common\left 4 dead 2\l4d2_dlc1\pak01_dir.vpk
.
3. 당신이 \maps\
폴더를 찾을 때까지 경로를 계속 불러와주세요.
4. 당신이 원하는 BSP 파일을 우-클릭 해주시고, Extract
버튼이나 GCF 로 드래그 해주세요.
시작하기 전에...
당신이 맵을 디컴파일 하기전에 먼저 생각하세요, "내가 무엇을 목적으로 이 맵을 디컴파일 하고있는거지?".
포함된 TXT 파일들을 읽어, 당신은 제작자의 e-mail 주소를 찾을수 있을겁니다, 그리고 이것은 당신의 상상력에 조금의 도움을 얻을수 있을것입니다.
몇몇 맵 디자이너들은 조언을 위해 도움을 청하기도 합니다, 그들은 그들의 맵을 완벽하게 만들어 사용자들에게 제공하기 위해 몇몇 맵들을 통해 소재등을 "빌려" 오는것입니다.
다른 볼것
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Porting GoldSrc content (maps, models, etc.) to Source
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Porting Half-Life maps