teledeath

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Revision as of 13:56, 29 April 2025 by SirYodaJedi (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=it gets deleted after it first thinks, and is only designed to be spawned automatically by {{ent|trigger_teleport|engine=goldsrc}} }} {{CD|CTeleDeath|goldsrc=1}} {{this is a|entity|name=teledeath|game=Deathmatch Classic}} It deals 1000 generic damage and gibs any players or entities with non-zero {{mono|health}}, then deletes itself.")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it gets deleted after it first thinks, and is only designed to be spawned automatically by trigger_teleport.
C++ Class hierarchy
CTeleDeath
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ triggers.cpp

teledeath is an entity available in Deathmatch Classic Deathmatch Classic. It deals 1000 generic damage and gibs any players or entities with non-zero health, then deletes itself.