Level Design
Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
Introduction to Hammer
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the Tile Editor within Hammer. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools.
}, { m_Name = "sfm" m_FriendlyName = "Source Filmmaker" m_Library = "tools/sfm.dll" m_ToolIcon = "game:tools/images/sfm/sfm_app.ico" }, { m_Name = "workshopmanager" m_FriendlyName = "Workshop Manager" m_Library = "tools/workshopmanager.dll" m_ToolIcon = "game:tools/images/workshopmanager/appicon.png" m_AssetTypes = [ ] m_bShowInRevisionSubMenu = true m_LimitToMods = [ "dota", "hlvr", ]
Dota 2 Concepts
Documentation on Dota 2 specific content.
- Grid Navigation Mesh
- Fog of War
- Minimap
- Common Developer Commands
- Lighting
- Performance
- Blocking Heroes' Routes Tutorial
Dota 2 Example Maps
- dota_addons/holdout_example/holdout_example.vmap
- dota_addons/holdout_example/basic.vmap
- dota_addons/dota_pvp/dota_pvp.vmap
- dota_addons/dota_pvp/dota_pvp_tiled.vmap
- dota_addons/dota_pvp/simple_dota_map_example.vmap