This article's documentation is for anything that uses the Source engine. Click here for more information.

info_null

From Valve Developer Community
Revision as of 08:51, 12 August 2024 by Nescius (talk | contribs) (nothing indicates it's a bug. And entity removal is not a fix)
Jump to navigation Jump to search
C++ Class hierarchy
CNullEntity
CBaseEntity
C++ subs.cpp

info_null is a point entity available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Warning.pngWarning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in Jabroni Brawl: Episode 3)
Cpp.pngCode Fix:Do one of the following:
AltNames.pngAltNames: In Mapbase Mapbase, this entity is also tied to func_null.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also