Material surface properties
		
		
		
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This is the list of physical surface types that Source recognises, as defined by the files referenced in /scripts/surfaceproperties_manifest.txt.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.
 Note:For
Note:For  GoldSrc, use
 GoldSrc, use sounds/materials.txt. This file usually has documentation at the top dictating which surface types are available in the given mod.Types
| Special | Description | 
|---|---|
| Blockbullets | (in  ) Blocks bullets entirely, because the Tools/ToolsBlockBulletsdoesn't really block bullets | 
| Default | |
| Default_silent | For invisible collision materials, like sky. | 
| Floatingstandable | This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | 
| Item | Small med kit, smaller tech items, battery. | 
| Ladder | Ladder is a fake material for walking on ladders. | 
| No_decal | |
| Player | Special materials for player controller. | 
| Player_control_clip | Special materials for player controller. | 
| Bat Blade Chainsaw Cricketbat Crowbar Fireaxe Fryingpan Golfclub Guitar Pitchfork Shovel Sword | (in  ) Like "Weapon" but used for the melee weapons to give specific sounds when they are dropped. | 
| Concrete/Rock | Description | 
| Baserock | missing? | 
| Boulder | Will cause material glitches if used in models | 
| Brick | |
| Concrete | |
| Concrete_block | 9x12 prefabricated concrete cinder blocks. | 
| Gravel | |
| Rock | Solid rock (small sounds). | 
| Sheetrock | (in   ) | 
| Cavern_rock | (in  ) | 
| Metal | Description | 
| Canister | Large oxygen tank, propane tank, welding tank. | 
| Chain | Metal chain. | 
| Chainlink | Chainlink fencing material. | 
| Combine_metal | |
| Crowbar | |
| Floating_metal_barrel | |
| Grenade | Solid hand grenade. | 
| Gunship | |
| Metal | |
| Metal_barrel metal_sand_barrel (in  ) | Larger metal barrel, metal oil drum. | 
| Metal_bouncy | |
| Metal_Box | Smaller metal box (< 2' width/height/depth) | 
| Metal_seafloorcar | |
| Metalgrate | Metal grating, used for decking | 
| Metalpanel | Thick solid steel panel - used for solid wall, floor, machine construction. | 
| Metalvent | ~1mm thick metal | 
| Metalvehicle | |
| Paintcan | Smaller metal can | 
| Popcan | Small aluminum can, full. | 
| Roller | Roller NPC | 
| Slipperymetal | |
| Solidmetal |  Note:Almost nothing is solid metal - so metal is sheet metal | 
| Strider | |
| Weapon | Sounds for when weapons drop. | 
| Strongman_bell | (in   ) Sounds like a boxing ring bell when hit. | 
| Slipperyslide | (in   ) Like SlipperyMetal, but uses SolidMetal sounds. | 
| Metal_shield | (in  ) Uses weapon sounds. | 
| Wood | Description | 
| Wood | Generic wood  Note:materials should use wood_box, wood_crate, wood_plank, wood_panel etc. | 
| Wood_Box | |
| Wood_Crate | Large crate, large wood furniture (bookcases, tables).(in all games since  )(also in    ) | 
| Wood_Dense | (in  ) | 
| Wood_Furniture | small wood furniture - chairs, small tables. | 
| Wood_LowDensity | Small crate.(in all games since  ) (also in   ) (also in  ) | 
| Wood_Plank | Wood board, floorboard, plank. | 
| Wood_Panel | Plywood panel, wood door panel. | 
| Wood_Solid | Solid 6x6 or greater block, post or tree. | 
| Woodladder | (in   ) A ladder that makes wood sounds when climbing. | 
| Terrain | Description | 
| Dirt | |
| Grass | |
| Gravel | |
| Mud | |
| Quicksand | |
| Sand | |
| Slipperyslime | |
| Antlionsand | |
| Sugarcane | (in   ) | 
| Liquid | Description | 
| Slime | |
| Water | |
| Wade | Wade is a water material for walking in/on water at knee height. | 
| Puddle | |
| Wet | (in   ) Doesn't actually do anything. | 
| Frozen | Description | 
| Ice | |
| Snow | |
| Organic | Description | 
| Alienflesh | |
| Antlion | |
| Antlion_eggshell | (in  ) | 
| Armorflesh | Flesh for physics, metal for bullet fx. | 
| Bloodyflesh | |
| Flesh | Medium-sized body. | 
| Foliage | |
| Foliage_leaf | (in  )Same as Foliage, but uses Foliage sounds, instead of Dirt sounds. | 
| Hunter | (in  ) | 
| Watermelon | |
| Zombieflesh | |
| Manufactured | Description | 
| Advisor_shield | (in  ) | 
| Asphalt | missing? | 
| Glass | Pane of glass, computer screen, window, glass door... | 
| Glassbottle | Glass soda bottle, cup, plate, jar... | 
| Glassfloor | (in  )Like Glass, but with a normal friction value. | 
| Combine_glass | |
| Tile | |
| Paper | |
| Papercup | |
| Cardboard | |
| Plaster | Drywall, office wall material, sheetrock. | 
| Plastic_barrel | Larger plastic barrel, hollow, soft plastic. | 
| Plastic_barrel_buoyant | |
| Plastic_Box | Small - Medium plastic box, hard plastic. | 
| Plastic | Smaller generic hard plastic. | 
| Rubber | Solid rubber floor mat, solid rubber tire. | 
| Rubbertire | Hollow rubber tire | 
| Slidingrubbertire | |
| Slidingrubbertire_front | |
| Slidingrubbertire_rear | |
| Jeeptire | |
| Brakingrubbertire | |
| Jalopy | (in  ) | 
| Jalopytire | (in  ) | 
| Slidingrubbertire_jalopyfront | (in  ) | 
| Slidingrubbertire_jalopyrear | (in  ) | 
| Clay | (in   ) Ceramic jug, mug. | 
| Porcelain | Tubs, urinals, sinks | 
| Upholstery | |
| Miscellaneous | Description | 
| Carpet | |
| Ceiling_tile | Acoustic ceiling tiles, sound baffles, crumbly plaster. | 
| Computer | Computer case, tech equipment case. | 
| Pottery | 

























