light_deferred
is an e0 available in
Alien Swarm Deferred.
Warning:
- The {{{game}}} parameter is inconsistent with the name defined by the {{asd}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm Deferred.
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and other games that use it's source code.
It creates an invisible dynamic light source that can shines in all directions or only one side.
Keyvalues
Todo: Add images!
- Color diffuse (_light) <color255 + int>
- Sets the light's color and brightness.
- Color ambient (_light) <color255 + int>
- Sets the light's ambient color and brightness.
- Color Radius ([todo internal name (i)]) <float>
- Set's how much of the world should it light.
- Color Falloff powert ([todo internal name (i)]) <float>
- [Todo]
- Spotlight cone innert ([todo internal name (i)]) <float>
- [Todo]
- Spotlight cone outer ([todo internal name (i)]) <float>
- [Todo]
- Visible distance ([todo internal name (i)]) <integer>
- [Todo]
- Visible fade range ([todo internal name (i)]) <integer>
- [Todo]
- Shadow distance ([todo internal name (i)]) <integer>
- [Todo]
- Shadow fade range ([todo internal name (i)]) <integer>
- [Todo]
- Cookie texture ([todo internal name (i)]) <string>
- Path to vtf that should be projected.
- Lightstyle seed ([todo internal name (i)]) <integer>
- [Todo]
- Lightstyle amount ([todo internal name (i)]) <float>
- [Todo]
- Lightstyle speed ([todo internal name (i)]) <float>
- [Todo]
- Lightstyle smoothing ([todo internal name (i)]) <float>
- [Todo]
- Lightstyle random ([todo internal name (i)]) <float>
- [Todo]
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows
- Enable cookie : [4]
- Enables cookie texture casting.
- Enable volumetrics : [8]
- Enables realtime volumetric lighting.
- Enable lightstyle : [16]
- Enables lightstyles
Todo: what does this actually do?
Choices
- Point : [0]
- Make the light sine in all directions.
- Spot : [1]
- Make it a spotlight.
Inputs
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Outputs
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See also