Todo:
- Maybe include maps from Authoring Tools such as
Left 4 Dead 2 Authoring Tools
- Possibly make older pre-Authoring Tools maps downloadable from this page, so that anyone who wants to toy around with them doesn't have to install Source SDK.
This is a list of skies used in the Source SDK example maps.
Template:ModernNote
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
sky_day01_01
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
|
Ideal Brightness
|
Ideal Ambience
|
Ideal HDR Brightness (Scale)
|
Ideal HDR Ambience (Scale)
|
Ideal Sun Spread Angle
|
sdk_water
|
0 346 0
|
-80
|
255 255 255 300
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sky_wasteland02
|
sdk_3d_skybox
|
0 140 0
|
-75
|
253 250 217 600
|
208 228 230 25
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_cables
|
0 37 0
|
-75
|
255 255 255 800
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_faceposer
|
0 284 0
|
-70
|
255 255 255 200
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_func_detail
|
0 346 0
|
-80
|
255 255 255 300
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_hints
|
0 57 0
|
-80
|
255 255 255 800
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_lightmaps
|
0 163 0
|
-80
|
255 255 255 400
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_occluders
|
0 163 0
|
-80
|
255 255 255 400
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_phys_ballsocket
sdk_phys_constraint
sdk_phys_convert
sdk_phys_explosion
sdk_phys_hinge
sdk_phys_impact
sdk_phys_keepupright
sdk_phys_lengthconstraint
sdk_phys_magnet
sdk_phys_motor
sdk_phys_pulleyconstraint
sdk_phys_ragdollmagnet
sdk_phys_slideconstraint
sdk_phys_spring
sdk_phys_thruster
sdk_phys_torque
|
0 284 0
|
-70
|
255 255 255 200
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_prop_types
|
0 346 0
|
-80
|
255 255 255 300
|
255 255 255 20
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
sdk_vehicles
|
0 290 0
|
-45
|
255 244 213 512
|
172 196 204 50
|
-1 -1 -1 -1 (1)
|
-1 -1 -1 -1 (1)
|
0
|
See Also