Material

From Valve Developer Community
Revision as of 16:09, 5 August 2023 by SirYodaJedi (talk | contribs)
Jump to navigation Jump to search
English (en)Deutsch (de)Español (es)Français (fr)Hrvatski (hr)Português do Brasil (pt-br)Русский (ru)中文 (zh)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

GoldSrc GoldSrc does not use materials; instead, textures are used directly, and flagged either via name in a WAD or by metadata in an MDL or SPR. Information about a texture's "material" is instead stored in materials.txt and MAT files.

Warning.pngRisk of Confusion:This page is for the concept of materials in general. More information about materials in specific engines can be found on the documentation about the specific engines' material format pages.