Func bomb target
		
		
		
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Entity Description
The existence of this entity makes a map a bomb defusal scenario. It marks where C4 entities can be planted.
- Players must touch the volume of any func_bomb_target in order to plant a C4 entity.
 As soon as a C4 entity is planted inside this entity's volume or as soon as it receives the input As soon as a C4 entity is planted inside this entity's volume or as soon as it receives the input- BombPlanted, this entity will no longer allow players to plant a C4 entity inside it.
- If a C4 entity is planted inside this entity's volume, this entity fires the outputs BombPlanted,BombDefusedand/orBombExplodefor this specific C4 entity. Bug: The Bug: The- BombDefusedoutput is NOT fired when a bomb is defused. [todo tested in ?]
 When planting outside any func_bomb_target with mp_plant_c4_anywhere 1, there is still a func_bomb_target entity chosen that does the above, even if all existing func_bomb_targets are already consumed. When planting outside any func_bomb_target with mp_plant_c4_anywhere 1, there is still a func_bomb_target entity chosen that does the above, even if all existing func_bomb_targets are already consumed.
 
- The radar will automatically label a func_bomb_targetas either A or B, depending on which one was created first.- If there are more than two of these entities, only two of them will be labelled with A and B.
 
 Note: This entity is part of S_PreserveEnts.
Note: This entity is part of S_PreserveEnts. Killing this entity removes it for all subsequent rounds! To "disable" it for a round, use Disable input.
 To "disable" it for a round, use Disable input.Keyvalues
- Heist Mode bomb Target (heistbomb) ([todo internal name (i)]) <boolean>
- Tells the bomb target that it's designed for the Heist game mode.
- Bomb Mount Target ([todo internal name (i)]) <targetname>
- Optionally, have the bomb be forced to a specific position and orientation after being planted. The position and angles are determined by the ones of a specified info_target.
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Inputs
- BombExplode !FGD
- Pretend the bomb exploded; fires the BombExplodeoutput.
- BombDefused !FGD
- Pretend the bomb was defused; fires the BombDefusedoutput.
- BombPlanted !FGD
- Pretend the bomb was planted; fires the BombPlantedoutput and removes this entity's volume from the planting zones.
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Outputs
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.  Bug: Is not fired by normal gameplay, only with the Bug: Is not fired by normal gameplay, only with theBombDefusedinput. [todo tested in ?]
- BombPlanted
- Fires when the bomb is planted.
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