Shaders in shadertest\
		
		
		
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The shadertest\ folder of Source Materials.gcf contain shaders dedicated to shadertesting:
- LightmappedGeneric is used for 48 materials.
- UnlitGeneric is used for 29 materials.
- Water is used for 4 materials.
- Cloud is used for two materials: cloud.vmtandjet.vmt
- Eyeball is used for the Eyeball.vmtmaterial.
- Modulate is used for the Modulate.vmtmaterial.
- Refract is used for the glassbrick.vmtmaterial.
- Sprite is used for the Sprite.vmtmaterial.
- UnlitTwoTexture is used for the UnlitTwoTexture.vmtmaterial.
- Wireframe is used for two materials: Wireframe.vmtandWireFrameVertexColor.vmt
- VolumetricFog is used for the VolumetricFog.vmtmaterial.
- WorldTwoTextureBlend is used for the WorldTwoTextureBlend.vmtmaterial.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
BaseTimesLightmapTimesDetail
- Used in only one material: BaseTimesLightmapTimes2Detail.vmt
- Not found in released mod code.
BaseTimesLightmapWet
- Used in only one material: BaseTimesLightmapWet.vmt
- Not found in released mod code.
Camo
- Used in only one material: Camo.vmt
- Probably not found in released mod code.
- Do not confuse with the proxy with the same name.
DebugModifyVertex
- Used in only one material: DebugModifyVertex.vmt
- Can be found in Source SDK 2013 MP source code.
GooInGlass
- Used in only one material: GooInGlass.vmt
- Used for realistic glass container, containing a violent fluid.
- The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map.
- Can be found in Source SDK 2013 MP source code.
vertextexturetest
- Used in only one material: vertextexturetest.vmt