npc_tripmine

From Valve Developer Community
Revision as of 09:08, 13 May 2025 by Nescius (talk | contribs)
Jump to navigation Jump to search
Source Engine ( General | Half-Life: Source | Black Mesa )
edit

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
C++ Class hierarchy
CTripmineGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ grenade_tripmine.cpp
Npc tripmine-example.jpg

npc_tripmine is an entity available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. Its red beam is created using beam entity and its explosion using env_explosion.

Note.pngNote:Tripmines in Half-Life 2 Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion

Convars

ConVar sk_npc_dmg_tripmine ( "sk_npc_dmg_tripmine","0"); ConVar sk_tripmine_radius ( "sk_tripmine_radius","0");
Cvar/Command Parameters or default value Descriptor Effect
sk_plr_dmg_tripmine 0 sk_plr_dmg_tripmine

See also