Day of Defeat: Source
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Day of Defeat: Source is currently available on Steam. Launch it now* or buy it from Steam (via browser or Steam client).
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:
Unknown - More info on ProtonDB
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:



Download it in High Definition with Steam, or visit its web page to stream it.
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Day of Defeat: Source offers an intense brand of online gameplay set in the WWII European Theatre of Operations. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including HDR lighting) and sounds design to leverage the power of Source, Valve's new engine technology.
Gameplay
Map Types
- There are 2 gameplay modes that valvE has given DoD:S players to work with: Area Capture and Detonation. There are however other gameplay types that work off these is a different manner to give a different gameplay type. Some custom mappers think outside the box and have come up with Document Capture maps.
Area Capture
- Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat. Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference. The number of players and time required is different from flag to flag. If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.
Detonation
- Detonation maps were introduced to DoD:S after the June 28th Update. In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates. Once they have tnt, they can procede to a bomb target. The player must hold his use key (generally "e" as default), until the bomb is planted. If a player is killed while planting a bomb then the player who killed him is rewarded a defense point. Once the bomb is planted, the team who planted the bomb must defend it until it explodes. If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse. Detonation maps can either have both teams on the offense with no timelimit, or one team attacking and the other defending with a timelimit. If there is a timelimit, when it runs out the defending team wins.
Document Capture
- Document Capture maps were thought out by PanFrie, and are not produced by valvE. This gameplay mode is built off of the Detonation style maps. The attacking team must get to wherever the "documents" are, which, because its based off of the detonations tyle maps, a bomb dispenser, and return to their own base with them. Once they make it back to their base, they must plant the tnt somewhere. Once the tnt blows up, the "documents" are "captured" and the attacking team wins, or at least takes a flag.
Tank
- The idea behind the Tank maps was first put into play by inKit by his release of dod_flash_tank. The objective of these maps is for the team with the tank, to move it to the other side of the map. The tank moves while a player from that team is next to the tank, and stops when there isn't anyone from that team by the tank. In the Tank's path, there are obstacles which need to be destroyed using satchel charges before the tank can move past them, ie: barricades, sandbags, etc... The last barrier is destroyed by the tank, which then procedes to winning the round for the attacking team. The defending team must stop the attacking team from destroying the barricades, and can stop the attackers from moving the tank by simply standing next to it.
Official Maps
- dod_anzio - Area Capture
- dod_argentan - Area Capture
- dod_avalanche - Area Capture
- dod_colmar - Detonation(no time limit)
- dod_donner - Area Capture
- dod_flash - Area Capture
- dod_jagd - Detonation(time limit)
- dod_kalt - Area Capture
Classes and weapons
Resources
Mapping
- Day of Defeat: Source Map Creation
- Category:Day of Defeat: Source Entities
- List of DoD:S entities
- List of DoD:S Soundscapes
General Documentation
Media
External links
- Official Day of Defeat Web Site - Official dod website
- Day of Defeat Directory - Directory for custom maps, files and links to other Day of Defeat: Source and Prodod sites
- DoD Federation - A web site dedicated to helping the DoD Custom Community