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info_null

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Revision as of 08:41, 12 August 2024 by SirYodaJedi (talk | contribs) (Being an edict instead of server-only is a bug)
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C++ Class hierarchy
CNullEntity
CBaseEntity
C++ subs.cpp

info_null is a point entity available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Icon-Bug.pngBug:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in Jabroni Brawl: Episode 3)
Cpp.pngCode Fix:Remove the LINK_ENTITY_TO_CLASS() for info_null, or change info_null to inherit from CServerOnlyEntity instead of CBaseEntity.
  [todo tested in ?]
AltNames.pngAltNames: In Mapbase Mapbase, this entity is also tied to func_null.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also