info_player_marine
		
		
		
		Jump to navigation
		Jump to search
		

 
info_player_marine  is a   point entity  available in  Black Mesa.
 Black Mesa.
Entity description
Represents a spawn point of a player on the HECU team during a team deathmatch game in  Black Mesa.
 Black Mesa.
 Important:Blocking of all spawn points in
Important:Blocking of all spawn points in  Black Mesa will cause players to spawn at map center.
 Black Mesa will cause players to spawn at map center. Bug:In
Bug:In  Black Mesa player can respawn at any moment during a multiplayer game if press
 Black Mesa player can respawn at any moment during a multiplayer game if press Choose team button and use Auto distribution button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only. Tip:If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.
Tip:If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- List of items to spawn the player with. (itemstogive) <string>
- Comma-delimited list of items that player will receive if spawning at this point.
 Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put- item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
 Note:Players always get item_suit. Note:Players always get item_suit.
 Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag. Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
 Bug:Players with no weapons will T-pose, even though Bug:Players with no weapons will T-pose, even though- _noweaponanimations exist.
 Bug:Players using weapon_headcrab will T-pose. Bug:Players using weapon_headcrab will T-pose.
 Bug:Items can be picked up not only by player that appears at spawn point.[Clarify] Bug:Items can be picked up not only by player that appears at spawn point.[Clarify] Confirm:Can be fixed with plugins ? Confirm:Can be fixed with plugins ?
Inputs
- Enable <void>
- Enable this spawnpoint
 Note:Also fires when a player or any other object stops blocking a given point.
Note:Also fires when a player or any other object stops blocking a given point.- Disable <void>
- Disable this spawnpoint
 Note:Also fires when a player or any other object starts blocking a given point.
Note:Also fires when a player or any other object starts blocking a given point.See also
- info_player_scientist - spawn point for scientist team in Black Mesa multiplayer.
- info_player_deathmatch - general multiplayer spawn point.
- info_observer_menu - spawn point for spectators in Black Mesa multiplayer.
- info_player_start - general singleplayer spawn point.
- info_player_combine - spawn point for combine team in Half-Life 2: Deathmatch multiplayer.
- info_player_rebel - spawn point for rebel team in Half-Life 2: Deathmatch multiplayer.
- game_player_equip - gives weapons to players.
























