Rubikon
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Rubikon mascot used in Sergiy Migdalskiy Debugging Techniques.pdf
Rubikon is Valve's custom CPU-based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Forks
A heavily modified version of Source 2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
- Rubikon at GDC 2014 —
Valve's Physics for Game Programmers
- Document from GDC 2014 — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version )
References
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