ship_container

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Revision as of 12:14, 30 June 2024 by Nescius (talk | contribs) (-added class hierarchy, cleanup (what ancient page is this))
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C++ Class hierarchy
???
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

ship_container is a point entity available in The Ship: Murder Party The Ship: Murder Party.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{The Ship}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to The Ship: Murder Party.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is an animated container entity.

Key Values

Capacity ([todo internal name (i)]) <integer>
Container Capacity
Inventory Menu Title ([todo internal name (i)]) <choices>
Literal Value Description
0 Wardrobe
1 Drawer
2 Bookcase
3 Chest
4 Cabinet
5 Box
6 Car Boot
7 Ration Pack
8 Doctor's Bag
9 Magazine Rack
10 Bookcase
11 Book Shelf
12 Locker
13 Toolbox
14 Dresser
15 Bin
16 Knife Rack
17 Pan Rack
18 Deck Storage
19 Medical Cabinet
20 Trolley
21 Gun Cabinet
22 Filing Cabinet
23 Wooden Box
24 Cardboard Box
25 Pool Cue Rack
26 Desk
27 Medical Bin
28 Bedside Cabinet
29 Golf Bag
30 Suitcase
31 Trunk


SpawnDestName ([todo internal name (i)]) <string>
Container's ship_item_spawner
soundopenoverride ([todo internal name (i)]) <sound>
Open Sound Override
soundcloseoverride ([todo internal name (i)]) <sound>
Close Sound Override
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.