传送门
传送门能通过标准的起源实体制作。

OnBlah > !activator > RunScriptCode > self.SetVelocity(Vector(0,0,0))
单向传送门
开始创建一个 固体(brushes) 并用 纹理工具(tools/toolstrigger) 添加纹理。 现在选择固体通过 CTRL + T 或者右键固体并选中 转换成实体(Tie To Entity), 然后选择 trigger_teleport 然后点击应用(apply). 这将会是玩家要被传送必须进入的区域 (参见右图).
- Set the 'Remote Destination' to an appropriate name (teleport_destination_1, for example).
- Change to the 'Flags' tab and check the 'Clients' flag to allow players to teleport.
接着, 从 实体 列表之中制作一个 info_teleport_destination 在你想要作为传送 出口 的地方. 这将会是玩家想要传送去的点.
- Set the 'Name' attribute to the appropriate name that was used in the previous step (teleport_destination_1).

现在游戏中, 当你触碰 trigger_teleport, 你将会从 info_teleport_destination 送出来.
双向传送门
制作一个双向传送门和制作单向传送门的办法差不多, 如果你能成功做出其中一个, 那剩余的便是手到擒来。
首先, 创建两个 固体(brushes) 来作为你的传送门入口, 然后用 纹理工具(tools/toolstrigger) 添加纹理。 现在, 和单向传送门一样, 按下 CTRL + T 或者右键并选择 转换成实体(Tie To Entity) 然后给它们全部选择 trigger_teleport。
- Set the keyvalues and flags the same as a one-way teleporter, except for Remote Destination.
- Set the Remote destination keyvalue of one teleport entrance to an appropriate name (teleport_destination_1, for example) and the other entrance, to another name such as teleport_destination_2.
- Name these brush entities something appropriate, like teleport_entrance_1 and teleport_entrance_2.
现在创建两个 info_teleport_destination 实体, 这些会是你想传送去的地方。
- Set the Name of each of them to the appropriate names thought up earlier (teleport_destination_1 and teleport_destination_2, for example).
- Place the one teleport destination near to the entrance that does not teleport to it.
- Place the other teleport destination near to the other teleport entrance.



现在当你踏入 teleport_entrance_1 你将会被传送去 teleport_destination_1 ,然后对于 teleport_entrance_2 和 teleport_destination_2也一样。
制作团队专用传送器


If you have teleporters in your map that are out in the open, and you want to make them team-specific, add 1 filter_activator_tfteam per teleporter that you are making team-specific.
- In the filter_activator_tfteam properties, name your activator, and set the 'Team' to RED/BLU based on which team you want the teleporter to be used by.
- Open your trigger_teleport properties, and set 'Filter Name' to the name of the corresponding filter_activator_tfteam.
