User:Brandished: Difference between revisions

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Line 41: Line 41:
:[[Team Fortress 2 Level Creation]]
:[[Team Fortress 2 Level Creation]]
::[[Creating a Spawnroom]]
::[[Creating a Spawnroom]]
:::Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
:::Update pictures, more rewording.
::[[obj_sentrygun]]
::[[obj_sentrygun]]
:::Add info, currently a stub
:::Add info, currently a stub
::[[obj_dispenser]]
::[[obj_dispenser]]
:::Add info, currently a stub
:::Add info, currently a stub
::[[TF2/Making_an_Arena]]
:::Add info on spawn areas and resupply items

Revision as of 14:05, 10 October 2008

Lobster xing.jpg

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User: Brandished

I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.

I occasionally log the results of my various experiments in a VDC journal here: User:Brandished/Notes

My Changes

Note.pngNote:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.

Considering:

Team Fortress 2 Level Creation
TF2/Flag Based Goal Systems
Guide to TF2 Map types? (descriptions / gameplay mechanics)


Recent changes:

QuArK
func_door_rotating
func_nobuild
Add note about similarity to func_respawnroom. Re-Word?
Team Fortress 2 Level Creation
Team Fortress 2 Mapper's Reference
TF2/Flag Based Goal Systems
TF2/Flag Game Types
Category: Third Party Tools
WinBSPC
Portal Level Creation
Category: Portal
Category:HL2 Third Party Mods
Category:Dead_Mods
Modding_Sites
My Sandbox

To Do

Break up the Targetname section? Better examples?
Look over User Inputs and Outputs.
Team Fortress 2 Level Creation
Creating a Spawnroom
Update pictures, more rewording.
obj_sentrygun
Add info, currently a stub
obj_dispenser
Add info, currently a stub
TF2/Making_an_Arena
Add info on spawn areas and resupply items