NPC Hull: Difference between revisions

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== human_hull ==
== human_hull ==
* cpp: SetHullType( HULL_HUMAN ): [[npc_poisonzombie]]
* cpp: SetHullType( HULL_HUMAN ): (BaseNPC default) [[npc_magnusson]], [[npc_poisonzombie]],
* [[npc_citizen]], [[npc_metropolice]] : min pathway : 30 wide, 73 high
* [[npc_citizen]], [[npc_metropolice]] : min pathway : 30 wide, 73 high
* [[npc_combine_s]] : min pathway : 32 wide, 73 high
* [[npc_combine_s]] : min pathway : 32 wide, 73 high


== small_centered_hull ==
== small_centered_hull ==
* cpp: SetHullType( HULL_SMALL_CENTERED): [[npc_rollermine]]
* cpp: SetHullType( HULL_SMALL_CENTERED): [[npc_rollermine]](G)


== wide_human_hull ==
== wide_human_hull ==
* cpp: SetHullType( HULL_WIDE_HUMAN ): [[npc_vortigaunt]], [[npc_dog]]
* cpp: SetHullType( HULL_WIDE_HUMAN ): [[npc_vortigaunt]](G), [[npc_dog]](G)




== tiny_hull ==
== tiny_hull ==
* cpp: SetHullType( HULL_TINY): [[npc_crow]], [[npc_headcrab]], [[npc_poisonezombie_torso]]
* cpp: SetHullType( HULL_TINY ): [[npc_crow]](F), [[npc_headcrab]](G), [[npc_zombie_torso]](G)




== wide_short_hull ==
== wide_short_hull ==
* cpp: SetHullType( HULL_SHORT_WIDE):
* cpp: SetHullType( HULL_SHORT_WIDE): [[npc_bullsquid]](G)
 


== medium_hull ==
== medium_hull ==
* cpp: SetHullType( HULL_MEDIUM ): [[npc_antlion]]
* cpp: SetHullType( HULL_MEDIUM ): [[npc_antlion]](G)
* [[npc_antlion]] : min pathway : 36 wide, 65 high
* [[npc_antlion]] : min pathway : 36 wide, 65 high


== tiny_centered_hull ==
== tiny_centered_hull ==
* cpp: SetHullType( HULL_TINY_CENTERED ) : [[npc_manhack]]
* cpp: SetHullType( HULL_TINY_CENTERED ) : [[npc_manhack]](F), [[npc_basescanner]],(F)




== large_hull ==
== large_hull ==
* cpp: SetHullType( HULL_LARGE ) : [[npc_antlionguard]]
* cpp: SetHullType( HULL_LARGE ) : [[npc_antlionguard]](G), [[npc_vehicledriver]](G),




== large_centered_hull ==
== large_centered_hull ==
* cpp: SetHullType( HULL_LARGE_CENTERED ) : [[npc_helicopter]], [[npc_combinegunship]]
* cpp: SetHullType( HULL_LARGE_CENTERED ) : [[npc_helicopter]](F), [[npc_combinegunship]](F), [[npc_advisor]](F), [[npc_ichthyosaur]](F), [[npc_strider]](F)




== medium_tall_hull ==
== medium_tall_hull ==
* cpp: SetHullType( HULL_MEDIUM_TALL ):
* cpp: SetHullType( HULL_MEDIUM_TALL ): [[npc_hunter]](G)




== gargtest_hull ==
== gargtest_hull ==
* cpp: SetHullType( HULL_GARGTEST ):
* cpp: SetHullType( HULL_GARGTEST ): ''apparently unused''.

Revision as of 15:40, 7 March 2008

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This is a list of the NPC Hull types used for nodegraph calculations. They are (currently) listed in the sequence followed by the ai_next_hull command (see ai_show_connect).

Warning.pngWarning:I have included some empirical npc data, however I am only guessing at which NPC Hull they belong to. --Beeswax
Note.pngNote:info_node and info_node_link have spawnflags corresponding to each NPC Hull type; eg 2 : "Force small_centered permission" : 0 and 2 : "Force small_centered connect" : 0 respectively.
Note.pngNote:The player's Hull and Viewpoint are defined by CViewVectors g_DefaultViewVectors in gamerules.cpp


human_hull

small_centered_hull

wide_human_hull


tiny_hull


wide_short_hull

medium_hull

tiny_centered_hull


large_hull


large_centered_hull


medium_tall_hull

  • cpp: SetHullType( HULL_MEDIUM_TALL ): npc_hunter(G)


gargtest_hull

  • cpp: SetHullType( HULL_GARGTEST ): apparently unused.