CSS/Animated Clouds: Difference between revisions
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== Placing The Model == | == Placing The Model == | ||
# Make a [[3D skybox]] | # Make a [[3D_Skybox|3D skybox]] | ||
# Place the model in the map as a [[prop_dynamic]] | # Place the model in the map as a [[prop_dynamic]] | ||
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. | # Put the prop_dynamic by the center of your [[sky_camera]] in the skybox. | ||
Revision as of 12:11, 18 February 2007
Finding The Model
Moving Clouds are a simple prop_dynamic away
Some models available in CS:S are:
models/props/cs_office/clouds.mdlmodels/props/de_tides/clouds.mdlmodels/props/de_port/clouds.mdl
Copying these models to another Source game
- Start GCFScape and open
Counter Strike Source Shared.gcf. - Navigate to
models/props/cs_officeand extract all clouds files you find. - Navigate to
materials/models/props/cs_officeand extract all clouds files you find. - Place the models in
models/props/cs_officeinHalf-Life 2/hl2folder and place the materials inmaterials/models/props/cs_office - Restart Hammer and you will find the model in the list
Placing The Model
- Make a 3D skybox
- Place the model in the map as a prop_dynamic
- Put the prop_dynamic by the center of your sky_camera in the skybox.
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |