CSS/Animated Clouds: Difference between revisions

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== Placing The Model ==
== Placing The Model ==


# Make a [[3D skybox]]
# Make a [[3D_Skybox|3D skybox]]
# Place the model in the map as a [[prop_dynamic]]
# Place the model in the map as a [[prop_dynamic]]
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox.
# Put the prop_dynamic by the center of your [[sky_camera]] in the skybox.

Revision as of 12:11, 18 February 2007

Finding The Model

Moving Clouds are a simple prop_dynamic away

Some models available in CS:S are:

  • models/props/cs_office/clouds.mdl
  • models/props/de_tides/clouds.mdl
  • models/props/de_port/clouds.mdl

Copying these models to another Source game

See Mod Content Usage

  1. Start GCFScape and open Counter Strike Source Shared.gcf.
  2. Navigate to models/props/cs_office and extract all clouds files you find.
  3. Navigate to materials/models/props/cs_office and extract all clouds files you find.
  4. Place the models in models/props/cs_office in Half-Life 2/hl2 folder and place the materials in materials/models/props/cs_office
  5. Restart Hammer and you will find the model in the list

Placing The Model

  1. Make a 3D skybox
  2. Place the model in the map as a prop_dynamic
  3. Put the prop_dynamic by the center of your sky_camera in the skybox.
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine