List of skies: Difference between revisions

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Original ideal angles and light settings found by Ferret (Interlopers.net)


== counter-strike source shared.gcf ==
== counter-strike source shared.gcf ==
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Original ideal angles and light settings found by Ferret (Interlopers.net)


== day of defeat source.gcf ==
== day of defeat source.gcf ==

Revision as of 06:55, 5 February 2007

This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

source materials.gcf

These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine.

The table below explains the prefixes used in map filenames.

Prefix Location
d1_trainstation City 17 before the teleporter accident
d1_canals Route Kanal & Water Hazard
d1_eli Black Mesa East
d1_town Ravenholm
d2_coast Highway 17
d2_prison Nova Prospekt
d3_c17 City 17 after the Nova Prospekt explosion
d3_citadel, d3_breen The Citadel

Only outdoor maps that have both skyboxes and light_environments are referenced by this list.

Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_borealis01
Sky borealis01.jpg
None 0 47 0 -45 254 227 167 80 195 195 195 20
sky_day01_01
Sky day01 01.jpg
d1_trainstation01 - d1_trainstation_06 0 165 0 -35 237 218 143 800 190 201 220 100
sky_day01_04
Sky day01 04.jpg
d1_canals_01, d1_canals_01a, d1_canals_02 0 165 0 -55 248 234 205 1000 194 236 252 175
sky_day01_05
Sky day01 05.jpg
d1_canals_03
d1_canals_05
d1_canals_06, d1_canals_07
d1_canals_08
de_prodigy
0 165 0
0 104 0
0 104 0
0 104 0
0 316 0
-83
-35
-35
-35
-70
243 224 158 1200
248 233 186 800
248 233 186 860
243 219 143 860
249 227 155 800
194 236 252 225
140 167 174 150
140 167 174 150
140 167 174 150
126 171 207 1000
sky_day01_06
Sky day01 06.jpg
d1_canals_09, d1_canals_10, d1_canals_11
cs_compound
0 148 0
0 104 0
-35
-35
240 187 117 1000
248 233 186 860
135 172 180 150
140 167 174 150
sky_day01_07
Sky day01 07.jpg
d1_canals_12 0 108 0 -35 235 166 71 1000 135 172 180 150
sky_day01_08
Sky day01 08.jpg
d1_canals_13, d1_eli_01 0 108 0 -35 235 155 71 1000 105 142 165 120
sky_day01_09
Sky day01 09.jpg
d1_eli_02
d1_town_01 - d1_town_03
0 12 0
0 12 0
-45
-45
175 230 239 65
175 230 239 50
83 104 130 50
43 45 57 5
sky_day02_01
Sky day02 01.jpg
d1_town_05 0 225 0 -25 254 242 160 400 172 196 204 80
sky_day02_02
Sky day02 02.jpg
d2_coast_01
de_port
0 225 0
0 230 0
-20
-20
255 244 213 700
255 244 213 700
172 196 204 50
172 196 204 50
sky_day02_03
Sky day02 03.jpg
d2_coast_03
d2_coast_04
0 280 0
0 290 0
-45
-45
243 238 224 500
243 238 224 500
172 196 204 100
172 196 204 50
sky_day02_04
Sky day02 04.jpg
d2_coast_05 0 240 0 -45 243 238 224 400 172 196 204 50
sky_day02_05
Sky day02 05.jpg
d2_coast_08 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day02_06
Sky day02 06.jpg
d2_coast_09 0 270 0 -20 255 252 230 475 172 196 204 120
sky_day02_07
Sky day02 07.jpg
d2_coast_10
d2_coast_11
0 225 0
0 225 0
-15
-15
255 252 230 500
255 0 0 400
183 204 210 140
175 199 205 150
sky_day02_09
Sky day02 09.jpg
d2_coast_12
d2_prison_01
d2_prison_02 - d2_prison_08
0 200 0
0 200 0
0 200 0
-5
-5
-5
237 232 209 70
217 226 234 0
221 232 240 20
122 140 169 60
122 140 169 20
103 143 184 125
sky_day02_10
Sky day02 10.jpg
d2_coast_07 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day03_01
Sky day03 01.jpg
d3_c17_01
d3_c17_02
d3_c17_03
0 165 0
0 126 0
0 150 0
-35
-25
-30
237 218 143 800
245 200 150 1000
236 218 145 600
190 201 220 100
148 173 205 60
160 184 211 150
sky_day03_02
Sky day03 02.jpg
d3_c17_04
d3_c17_05
0 140 0
0 120 0
-35
-35
236 218 145 650
236 218 145 650
160 184 211 150
160 184 211 150
sky_day03_03
Sky day03 03.jpg
d3_c17_06a
d3_c17_06b, d3_c17_07
0 120 0
0 115 0
-40
-35
236 218 145 700
236 218 145 700
160 184 211 150
160 184 211 150
sky_day03_04
Sky day03 04.jpg
d3_c17_08
d3_c17_09
d3_c17_10a, d3_c17_10b
0 53 0
0 50 0
0 50 0
-60
-35
-20
239 207 141 350
237 218 143 650
238 207 142 600
75 96 116 300
190 201 220 100
190 201 220 100
sky_day03_05
Sky day03 05.jpg
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13, d3_citadel_01
0 82 0
0 82 0
0 40 0
0 82 0
-12
-8
-8
-12
238 200 128 450
238 200 128 450
239 207 141 350
238 200 128 450
75 96 116 150
75 96 116 150
75 96 116 300
75 96 116 250
sky_day03_06
Sky day03 06.jpg
d3_breen_01, d3_citadel_05 0 280 0 -21 221 112 13 300 255 255 255 20
sky_wasteland02
Sky wasteland02.jpg
None 0 28 0 -35 255 255 249 524 172 196 204 100

counter-strike source shared.gcf

These skyboxes are available to Counter-Strike: Source and mods utilizing its content.

Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness Ideal HDR Ambience
assault
Assault.jpg
cs_assault
cx
Cx .jpg
de_chateau 0 27 0 -65 255 242 192 600 145 172 189 300
de_cobble
De cobble.jpg
de_cbble 0 330 0 -40 240 252 255 700 146 149 155 300
de_cobble_hdr
De cobble.jpg
de_nuke 0 26 0 -60 252 230 197 550 136 177 210 100 -1 -1 -1 1 -1 -1 -1 1
de_piranesi
De piranesi.jpg
de_piranesi 0 150 0 -50 255 248 192 450 152 160 168 300
hav
Hav.jpg
cs_havana 0 300 0 -12 251 215 140 800 143 176 214 300
italy
Italy.jpg
cs_italy 0 165 0 -45 255 232 208 600 183 201 206 200
jungle
Jungle.jpg
de_aztec 0 287 0 -60 248 244 237 350 190 209 216 150
militia_hdr
Militia.jpg
cs_militia 0 298 0 -60 235 222 177 600 75 92 118 400 -1 -1 -1 1 -1 -1 -1 1
office
Office.jpg
cs_office 0 17 0 -60 255 249 225 325 121 152 185 400
sky_dust (hdr)
Sky dust.jpg
de_dust, de_dust2 0 43 0 -60 233 225 201 700 241 228 190 500
tides
Tides.jpg
de_tides
de_inferno
0 51 0
0 307 0
-60
-65
242 224 183 850
235 222 177 800
105 150 186 800
91 135 149 400
train (hdr)
Train.jpg
de_train 0 120 0 -57 255 250 234 700 98 129 179 500
sky_c17_05
File:Sky c17 05.jpg
None

day of defeat source.gcf

These skyboxes are available to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.

Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness Ideal HDR Ambience
sky_dod_01_hdr
Sky dod 01.jpg
dod_flash 0 165 0 -40 250 241 192 600 209 227 237 200 250 241 192 500 209 227 237 200
sky_dod_02_hdr
Sky dod 02.jpg
dod_donner 0 165 0 -40 242 240 219 450 149 171 181 250 234 230 196 370 149 171 181 300
sky_dod_03_hdr
Sky dod 03.jpg
dod_anzio 0 32 0 -50 250 241 192 600 209 227 237 200 -1 -1 -1 1 -1 -1 -1 1
sky_dod_04_hdr
Sky dod 04.jpg
dod_avalanche 0 60 0 -50 250 241 192 600 149 171 181 250 250 241 192 425 149 171 181 200
sky_dod_06_hdr
Sky dod 06.jpg
dod_argentan 0 113 0 -22 255 255 164 600 203 216 235 200 255 255 164 500 203 216 235 200
sky_dod_08_hdr
Sky dod 08.jpg
dod_kalt No sun No sun 197 205 214 750 136 175 204 280 197 205 214 750 -1 -1 -1 1
sky_dod_09_hdr
no image yet
dod_colmar No sun No sun 128 165 202 165 51 86 125 650 128 165 202 50 51 86 125 325
sky_dod_10_hdr
no image yet
dod_jagd No sun No sun 185 200 206 450 111 140 153 600 185 200 206 150 111 140 153 200

lostcoast content.gcf

These skyboxes are available to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.

Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness Ideal HDR Ambience
sky_lostcoast_hdr
Sky lostcoast hdr.jpg
d2_lostcoast 25 345 0 -32 253 236 198 400 136 155 191 255 -1 -1 -1 1 -1 -1 -1 1

half-life source.gcf

These skyboxes are available to Half-Life: Source, Half-Life Deathmatch: Source and mods utilizing its content.
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.


Map Name Chapter
c0a0 Black Mesa Inbound
c1a0 Anomalous Materials
c1a1 Unforeseen Consequences
c1a2 Office Complex
c1a3 We've Got Hostiles
c1a4 Blast Pit (or Screams and Whispers)
c2a1 Power Up
c2a2 On A Rail
c2a3 Apprehension
c2a4 Residue Processing
c2a5 Surface Tension
c3a1 "Forget about Freeman!" (or On Your Own)
c3a2 Lambda Core
c4a1 Xen
c4a2 Gonarch's Lair
c4a1a Interloper
c4a3 Nihilanth
c5a1 End Game


Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
alien1
Alien1.jpg
c4a1b 112 188 173 1000 84 140 156 250
black
Black.jpg
c4a1f
c4a3
62 202 150 800
248 139 139 55
84 140 156 150
255 255 255 360
desert
Desert.jpg
t0a0d 255 224 160 5000 255 255 255 400
neb6
Neb6.jpg
c4a2
c4a2a
c4a2b
156 130 107 1200
179 81 83 1200
175 84 86 1200
255 255 255 50
255 255 255 200
255 255 255 200
neb7
Neb7.jpg
c4a1
c4a1a
70 150 120 500
112 188 173 1000
255 255 255 200
84 140 156 250
night
Night.jpg
c2a2g ,c2a2h 70 119 200 200 255 255 255 20
sky_dawn01
Sky dawn01.jpg
None 210 177 100 900 187 238 236 30
sky_wasteland02
Sky wasteland02.jpg
c0a0a
c0a0b
c1a2a
c2a3e
c2a4
c2a4a
c2a4e
c2a4f
c2a4g
c2a5
c2a5a
c2a5b
c2a5c
c2a5d
c2a5e
c2a5f
c2a5g
c2a5w
c2a5x
c3a1a
250 109 31 5000
250 210 110 150
255 255 255 200
220 211 182 1200
249 240 193 1200
239 233 211 650
255 237 204 900
227 210 202 1500
239 233 211 650
239 233 211 650
239 233 211 650
239 233 211 650
239 233 211 650
238 231 213 650
239 233 211 650
239 233 211 650
235 231 216 650
236 231 215 650
236 230 215 650
207 191 177 650
255 255 255 20
255 255 255 20
234 239 233 60
255 255 255 20
255 255 255 20
255 255 244 12
255 255 255 20
255 255 255 20
255 255 244 12
255 255 255 175
223 255 244 12
255 255 255 175
255 255 255 175
255 255 255 175
255 255 255 175
223 255 244 22
255 255 255 200
255 255 255 200
255 255 255 300
255 255 255 200
xen9
Xen9.jpg
c1a0e 202 236 64 600 255 255 255 0
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine