Template:VVIS++ compatibility/strings: Difference between revisions
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* {{{{FULLPAGENAME}}|Source 2013 SP Notes}} | * {{{{FULLPAGENAME}}|Source 2013 SP Notes}} | ||
==== Source 2013 MP (Legacy) ==== | ==== Source 2013 MP (Legacy) ==== | ||
{{ | * {{{{FULLPAGENAME}}|Source 2013 MP Notes}} | ||
==== TF2 branch ==== | ==== TF2 branch ==== | ||
{{{{FULLPAGENAME}}|Officially supported}} | {{{{FULLPAGENAME}}|Officially supported}} | ||
| Line 128: | Line 128: | ||
| Source 2013 MP Notes = {{#switch: {{Language}} | | Source 2013 MP Notes = {{#switch: {{Language}} | ||
| #default = Install to any {{tf2branch|1}} game or {{srcsdk13mp|1}}'s {{path|bin/x64}} folder normally, then open Hammer (or {{hammer++|1}}) in your Source 2013 MP game, change '''VIS executable''' and point it to {{code|$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe}}.</br>Source 2013 MP's {{code|.bsp}} and VBSP are compatible with {{vvis++|name}}. | | #default = Install to any {{tf2branch|1}} game or {{srcsdk13mp|1}}'s {{path|bin/x64}} folder normally, then open Hammer (or {{hammer++|1}}) in your Source 2013 MP game, change '''VIS executable''' and point it to {{code|$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe}}.</br>Source 2013 MP's {{code|.bsp}} and VBSP are compatible with {{vvis++|name}}.</br>This method will also works with pre-2021 version of {{css|1}}, {{hl2dm|1}}, etc... games, aswell as pre-2021 version of {{src13mp|1}} (you will need to create a separate folder containing the 2013 MP version of the game, then open up Hammer or Hammer++ in your Source 2013 MP game, then changing VIS executable location). | ||
}} | }} | ||
Revision as of 00:01, 27 November 2025
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28.57% Other
- VVIS++/Bugs and limitations with unsupported games
Header
- Game
- VVIS++ Version
- Engine branch (game)
Game/tool notes
- Notes
Generic
- Install to game's

binfolder normally. - Not supported.
Generic x64
- Install to game's

bin/x64folder normally.
Source 2004/2006
- Not supported. VVIS++ can read Source 2004 and 2006's .bsp (meaning it is compatible with 2004/2006 VBSP), however, Source 2004 & 2006's VRAD will fail to compile with VVIS++ compiled maps.
Source 2013 series
Source 2013 SP
- Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's

bin/x64folder normally, then open Hammer (or Hammer++) in your Source 2013 SP game, change VIS executable and point it to$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.
Source 2013 SP's.bspand VBSP are compatible with VVIS++. Tested with Half-Life 2 (with VVIS++ installed on Half-Life 2: Deathmatch directory).
Source 2013 MP (Legacy)
- Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's

bin/x64folder normally, then open Hammer (or Hammer++) in your Source 2013 MP game, change VIS executable and point it to$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.
Source 2013 MP's.bspand VBSP are compatible with VVIS++.
This method will also works with pre-2021 version of Counter-Strike: Source, Half-Life 2: Deathmatch, etc... games, aswell as pre-2021 version of Source 2013 Multiplayer (you will need to create a separate folder containing the 2013 MP version of the game, then open up Hammer or Hammer++ in your Source 2013 MP game, then changing VIS executable location).
TF2 branch
VVIS++ officially support this game or branches.
Garry's Mod
VVIS++ officially support this game or branches.
Third-party VBSPs
Mapbase
- Mapbase's VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games.