Weapon first aid kit spawn: Difference between revisions
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Note:Will always spawn, which means that the Must Exist flag is irrelevant.
(Added "single" parameter) |
(Miscellaneous improvements) |
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{{WeaponSpawnL4D | {{WeaponSpawnL4D | ||
| weapon = first_aid_kit | | weapon = first_aid_kit | ||
| fancy_name = first aid | | fancy_name = first aid kit | ||
| class = CWeaponfirst_aid_kitSpawn | | class = CWeaponfirst_aid_kitSpawn | ||
| single = 1 | | single = 1 | ||
| | | flags_add = | ||
{{ | {{Note|Will always spawn, which means that the '''Must Exist''' flag is irrelevant.}} | ||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_defibrillator_spawn}} | * {{l4d2}}{{ent|weapon_defibrillator_spawn}} | ||
* {{ent|weapon_pain_pills_spawn}} | |||
}} | }} | ||
Latest revision as of 17:55, 16 November 2025
| CWeaponfirst_aid_kitSpawn |
weapon_first_aid_kit_spawn is a model entity available in ![]()
Left 4 Dead series. It is a possible spawn point for first aid kit.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
Outputs
- OnItemSpawn (only in
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Flags
- Enable Physics : [1]
- Must Exist : [2]