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Info target: Difference between revisions

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(Added that the "Always transmit to client" spawnflag is also available in Garry's Mod.)
 
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== Flags ==
== Flags ==
{{fl|1|Transmit to client (respect PVS)}}
{{fl|1|Transmit to client (respect PVS)}}
{{fl|2|Always transmit to client (ignore PVS)|since={{L4D2}}}}
{{fl|2|Always transmit to client (ignore PVS)|since={{L4D2}}|also=GMOD}}


== See Also ==
== See Also ==
* {{ent|info_particle_target}}
* {{ent|info_particle_target}}
* {{ent|info_target_instructor_hint}}
* {{ent|info_target_instructor_hint}}

Latest revision as of 07:19, 4 October 2025

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Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
Info target.png

info_target is a point entity available in all Source Source games.

C++ Class hierarchy
CInfoTarget
CPointEntity
CBaseEntity
C++ beam_shared.cpp

It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.

It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for spotlights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Transmit to client (respect PVS) : [1]
Always transmit to client (ignore PVS) : [2] (in all games since Left 4 Dead 2) (also in Garry's Mod)

See Also