Env hudhint: Difference between revisions
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Note:In
Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Warning:Entering raw text will not allow the message to be translated between user languages.
Note:In
and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
MyGamepedia (talk | contribs) (This cvar is also in hl2, but I don't hear any sounds.) |
MyGamepedia (talk | contribs) |
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| Line 27: | Line 27: | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|cl_hudhint_sound|1|[[Bool]]|Enable\disable the sound when HUD hint | {{varcom|cl_hudhint_sound|1|[[Bool]]|Enable\disable the sound when HUD hint displays. | ||
{{confirm|Works only in {{bms|4}} ?}} | {{confirm|Works only in {{bms|4}} ?}} | ||
}} | }} | ||
Latest revision as of 05:23, 29 August 2025
| CEnvHudHint |

env_hudhint is a logical entity available in all
Source games. (not in
)
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
Flags
- All Players (removed since
) : [1] - Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in
hl2/resource/valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| cl_hudhint_sound | 1 | Bool | Enable\disable the sound when HUD hint displays.
|
External links
Map example .VMF, .BSP and with scripts fix
See also
- env_message - A similar entity that displays other predefined messages on the screen.
- env_instructor_hint - Another similar entity used in
Left 4 Dead 2 and newer games.
