Item tow missile: Difference between revisions

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{{CDA|CItemTowMissile|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}}
[[File:towprojectile.png|200px|right]]
[[File:towprojectile.png|200px|right]]
{{this is a|model entity|name=item_tow_missile|game=Black Mesa}} It's [[Grenade tow|TOW missile]] physics prop that can be used to reload {{ent|func_tow}} entity. All inputs, outputs, flags and properties are same as [[CPhysicsProp]].
{{this is a|model entity|name=item_tow_missile|game=Black Mesa}} It's [[Grenade tow|TOW missile]] physics prop that can be used to reload {{ent|func_tow}} entity. All inputs, outputs, flags and properties are same as [[CPhysicsProp]].
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{{workaround|Place this entity at a box like room, teleport it there you need it with {{ent|trigger_teleport}}, then disable the {{ent|trigger_teleport}} and enable {{ent|trigger_remove}} to remove it when used by the {{ent|player}}.}}
{{workaround|Place this entity at a box like room, teleport it there you need it with {{ent|trigger_teleport}}, then disable the {{ent|trigger_teleport}} and enable {{ent|trigger_remove}} to remove it when used by the {{ent|player}}.}}
}}
}}
{{CDA|CItemTowMissile|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}}





Latest revision as of 09:49, 4 August 2025

C++ Class hierarchy
CItemTowMissile
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
Towprojectile.png

item_tow_missile is a model entity available in Black Mesa Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.

Icon-Bug.pngBug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in Black Mesa (mod))
Icon-Bug.pngBug:Unstable physics for player. (not in Black Mesa (mod))
Icon-Important.pngImportant:Reappears at the point where it was originally placed after being used to reload the weapon (not in Black Mesa (mod)).
PlacementTip.pngWorkaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.







See Also