Item tow missile: Difference between revisions
Jump to navigation
Jump to search
Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in
)
Bug:Unstable physics for player. (not in
)
Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in
).
Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{CDA|CItemTowMissile|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} | |||
[[File:towprojectile.png|200px|right]] | [[File:towprojectile.png|200px|right]] | ||
{{this is a|model entity|name=item_tow_missile|game=Black Mesa}} It's [[Grenade tow|TOW missile]] physics prop that can be used to reload {{ent|func_tow}} entity. All inputs, outputs, flags and properties are same as [[CPhysicsProp]]. | {{this is a|model entity|name=item_tow_missile|game=Black Mesa}} It's [[Grenade tow|TOW missile]] physics prop that can be used to reload {{ent|func_tow}} entity. All inputs, outputs, flags and properties are same as [[CPhysicsProp]]. | ||
Line 6: | Line 7: | ||
{{workaround|Place this entity at a box like room, teleport it there you need it with {{ent|trigger_teleport}}, then disable the {{ent|trigger_teleport}} and enable {{ent|trigger_remove}} to remove it when used by the {{ent|player}}.}} | {{workaround|Place this entity at a box like room, teleport it there you need it with {{ent|trigger_teleport}}, then disable the {{ent|trigger_teleport}} and enable {{ent|trigger_remove}} to remove it when used by the {{ent|player}}.}} | ||
}} | }} | ||
Latest revision as of 09:49, 4 August 2025
![]() |
---|
CItemTowMissile |
item_tow_missile
is a model entity available in Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.







See Also
- grenade_tow - the grenade entity
- func_tow - the brush TOW entity
- func_tow_mp - the brush TOW entity for multiplayer