Shaders in shadertest\: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) mNo edit summary |  (These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already)) | ||
| Line 36: | Line 36: | ||
| ===DebugModifyVertex=== | ===DebugModifyVertex=== | ||
| * Used in only one material: <code>DebugModifyVertex.vmt</code> | * Used in only one material: <code>DebugModifyVertex.vmt</code> | ||
| *  | * Can be found in [[Source SDK 2013 MP]] source code. | ||
| ===GooInGlass=== | ===GooInGlass=== | ||
| Line 42: | Line 42: | ||
| * Used for realistic glass container, containing a violent fluid. | * Used for realistic glass container, containing a violent fluid. | ||
| * The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map. | * The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map. | ||
| *  | * Can be found in [[Source SDK 2013 MP]] source code. | ||
| ===vertextexturetest=== | ===vertextexturetest=== | ||
Revision as of 14:38, 30 June 2025
The shadertest\ folder of Source Materials.gcf contain shaders dedicated to shadertesting:
- LightmappedGeneric is used for 48 materials.
- UnlitGeneric is used for 29 materials.
- Water is used for 4 materials.
- Cloud is used for two materials: cloud.vmtandjet.vmt
- Eyeball is used for the Eyeball.vmtmaterial.
- Modulate is used for the Modulate.vmtmaterial.
- Refract is used for the glassbrick.vmtmaterial.
- Sprite is used for the Sprite.vmtmaterial.
- UnlitTwoTexture is used for the UnlitTwoTexture.vmtmaterial.
- Wireframe is used for two materials: Wireframe.vmtandWireFrameVertexColor.vmt
- VolumetricFog is used for the VolumetricFog.vmtmaterial.
- WorldTwoTextureBlend is used for the WorldTwoTextureBlend.vmtmaterial.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
BaseTimesLightmapTimesDetail
- Used in only one material: BaseTimesLightmapTimes2Detail.vmt
- Not found in released mod code.
BaseTimesLightmapWet
- Used in only one material: BaseTimesLightmapWet.vmt
- Not found in released mod code.
Camo
- Used in only one material: Camo.vmt
- Probably not found in released mod code.
- Do not confuse with the proxy with the same name.
DebugModifyVertex
- Used in only one material: DebugModifyVertex.vmt
- Can be found in Source SDK 2013 MP source code.
GooInGlass
- Used in only one material: GooInGlass.vmt
- Used for realistic glass container, containing a violent fluid.
- The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map.
- Can be found in Source SDK 2013 MP source code.
vertextexturetest
- Used in only one material: vertextexturetest.vmt