Shaders in shadertest\: Difference between revisions
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SirYodaJedi (talk | contribs) mNo edit summary |
(These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already)) |
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===DebugModifyVertex=== | ===DebugModifyVertex=== | ||
* Used in only one material: <code>DebugModifyVertex.vmt</code> | * Used in only one material: <code>DebugModifyVertex.vmt</code> | ||
* | * Can be found in [[Source SDK 2013 MP]] source code. | ||
===GooInGlass=== | ===GooInGlass=== | ||
Line 42: | Line 42: | ||
* Used for realistic glass container, containing a violent fluid. | * Used for realistic glass container, containing a violent fluid. | ||
* The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map. | * The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map. | ||
* | * Can be found in [[Source SDK 2013 MP]] source code. | ||
===vertextexturetest=== | ===vertextexturetest=== |
Revision as of 14:38, 30 June 2025
The shadertest\
folder of Source Materials.gcf
contain shaders dedicated to shadertesting:
- LightmappedGeneric is used for 48 materials.
- UnlitGeneric is used for 29 materials.
- Water is used for 4 materials.
- Cloud is used for two materials:
cloud.vmt
andjet.vmt
- Eyeball is used for the
Eyeball.vmt
material. - Modulate is used for the
Modulate.vmt
material. - Refract is used for the
glassbrick.vmt
material. - Sprite is used for the
Sprite.vmt
material. - UnlitTwoTexture is used for the
UnlitTwoTexture.vmt
material. - Wireframe is used for two materials:
Wireframe.vmt
andWireFrameVertexColor.vmt
- VolumetricFog is used for the
VolumetricFog.vmt
material. - WorldTwoTextureBlend is used for the
WorldTwoTextureBlend.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
BaseTimesLightmapTimesDetail
- Used in only one material:
BaseTimesLightmapTimes2Detail.vmt
- Not found in released mod code.
BaseTimesLightmapWet
- Used in only one material:
BaseTimesLightmapWet.vmt
- Not found in released mod code.
Camo
- Used in only one material:
Camo.vmt
- Probably not found in released mod code.
- Do not confuse with the proxy with the same name.
DebugModifyVertex
- Used in only one material:
DebugModifyVertex.vmt
- Can be found in Source SDK 2013 MP source code.
GooInGlass
- Used in only one material:
GooInGlass.vmt
- Used for realistic glass container, containing a violent fluid.
- The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map.
- Can be found in Source SDK 2013 MP source code.
vertextexturetest
- Used in only one material:
vertextexturetest.vmt